pub struct AudioBlockSequentialView<'a, S: Sample> { /* private fields */ }
Expand description
A read-only view of sequential audio data.
- Layout:
[ch0, ch0, ch0, ch1, ch1, ch1]
- Interpretation: All samples from
ch0
are stored first, followed by all fromch1
, etc. - Terminology: Described “channels first” in the sense that all data for one channel appears before any data for the next.
- Usage: Used in DSP pipelines where per-channel processing is easier and more efficient.
§Example
use audio_blocks::*;
let data = vec![0.0, 0.0, 0.0, 1.0, 1.0, 1.0];
let block = AudioBlockSequentialView::from_slice(&data, 2, 3);
block.channel(0).for_each(|&v| assert_eq!(v, 0.0));
block.channel(1).for_each(|&v| assert_eq!(v, 1.0));
Implementations§
Source§impl<'a, S: Sample> AudioBlockSequentialView<'a, S>
impl<'a, S: Sample> AudioBlockSequentialView<'a, S>
Sourcepub fn from_slice(data: &'a [S], num_channels: u16, num_frames: usize) -> Self
pub fn from_slice(data: &'a [S], num_channels: u16, num_frames: usize) -> Self
Creates a new audio block from a slice of sequential audio data.
§Parameters
data
- The slice containing sequential audio samplesnum_channels
- Number of audio channels in the datanum_frames
- Number of audio frames in the data
§Panics
Panics if the length of data
doesn’t equal num_channels * num_frames
.
Sourcepub fn from_slice_limited(
data: &'a [S],
num_channels_visible: u16,
num_frames_visible: usize,
num_channels_allocated: u16,
num_frames_allocated: usize,
) -> Self
pub fn from_slice_limited( data: &'a [S], num_channels_visible: u16, num_frames_visible: usize, num_channels_allocated: u16, num_frames_allocated: usize, ) -> Self
Creates a new audio block from a slice with limited visibility.
This function allows creating a view that exposes only a subset of the allocated channels and frames, which is useful for working with a logical section of a larger buffer.
§Parameters
data
- The slice containing sequential audio samplesnum_channels_visible
- Number of audio channels to expose in the viewnum_frames_visible
- Number of audio frames to expose in the viewnum_channels_allocated
- Total number of channels allocated in the data buffernum_frames_allocated
- Total number of frames allocated in the data buffer
§Panics
- Panics if the length of
data
doesn’t equalnum_channels_allocated * num_frames_allocated
- Panics if
num_channels_visible
exceedsnum_channels_allocated
- Panics if
num_frames_visible
exceedsnum_frames_allocated
Sourcepub unsafe fn from_ptr(
ptr: *const S,
num_channels: u16,
num_frames: usize,
) -> Self
pub unsafe fn from_ptr( ptr: *const S, num_channels: u16, num_frames: usize, ) -> Self
Creates a new audio block from a raw pointers.
§Safety
The caller must ensure that:
ptr
points to valid memory containing at leastnum_channels_available * num_frames_available
elements- The memory referenced by
ptr
must be valid for the lifetime of the returnedSequentialView
- The memory must not be mutated through other pointers while this view exists
Sourcepub unsafe fn from_ptr_limited(
ptr: *const S,
num_channels_visible: u16,
num_frames_visible: usize,
num_channels_allocated: u16,
num_frames_allocated: usize,
) -> Self
pub unsafe fn from_ptr_limited( ptr: *const S, num_channels_visible: u16, num_frames_visible: usize, num_channels_allocated: u16, num_frames_allocated: usize, ) -> Self
Creates a new audio block from a pointer with a limited amount of channels and/or frames.
§Safety
The caller must ensure that:
ptr
points to valid memory containing at leastnum_channels_available * num_frames_available
elements- The memory referenced by
ptr
must be valid for the lifetime of the returnedSequentialView
- The memory must not be mutated through other pointers while this view exists
Trait Implementations§
Source§impl<S: Sample> AudioBlock<S> for AudioBlockSequentialView<'_, S>
impl<S: Sample> AudioBlock<S> for AudioBlockSequentialView<'_, S>
Source§fn num_channels(&self) -> u16
fn num_channels(&self) -> u16
Returns the number of active audio channels.
Source§fn num_frames(&self) -> usize
fn num_frames(&self) -> usize
Returns the number of audio frames (samples per channel).
Source§fn num_channels_allocated(&self) -> u16
fn num_channels_allocated(&self) -> u16
Returns the total number of channels allocated in memory. Read more
Source§fn num_frames_allocated(&self) -> usize
fn num_frames_allocated(&self) -> usize
Returns the total number of frames allocated in memory. Read more
Source§fn layout(&self) -> BlockLayout
fn layout(&self) -> BlockLayout
Returns the memory layout of this audio block (interleaved, sequential, or planar).
Source§fn sample(&self, channel: u16, frame: usize) -> S
fn sample(&self, channel: u16, frame: usize) -> S
Returns the sample value at the specified channel and frame position. Read more
Source§fn channel(&self, channel: u16) -> impl Iterator<Item = &S>
fn channel(&self, channel: u16) -> impl Iterator<Item = &S>
Returns an iterator over all samples in the specified channel. Read more
Source§fn channels(&self) -> impl Iterator<Item = impl Iterator<Item = &S> + '_> + '_
fn channels(&self) -> impl Iterator<Item = impl Iterator<Item = &S> + '_> + '_
Returns an iterator that yields iterators for each channel.
Source§fn channel_slice(&self, channel: u16) -> Option<&[S]>
fn channel_slice(&self, channel: u16) -> Option<&[S]>
Returns a slice of the data in case of sequential or planar layout. Read more
Source§fn frame(&self, frame: usize) -> impl Iterator<Item = &S>
fn frame(&self, frame: usize) -> impl Iterator<Item = &S>
Returns an iterator over all samples in the specified frame (across all channels). Read more
Source§fn frames(&self) -> impl Iterator<Item = impl Iterator<Item = &S> + '_> + '_
fn frames(&self) -> impl Iterator<Item = impl Iterator<Item = &S> + '_> + '_
Returns an iterator that yields iterators for each frame.
Source§fn view(&self) -> impl AudioBlock<S>
fn view(&self) -> impl AudioBlock<S>
Creates a non-owning view of this audio block. Read more
Source§fn raw_data_sequential(&self) -> Option<&[S]>
fn raw_data_sequential(&self) -> Option<&[S]>
Provides direct access to the underlying memory as a sequential slice. Read more
Source§fn frame_slice(&self, frame: usize) -> Option<&[S]>
fn frame_slice(&self, frame: usize) -> Option<&[S]>
Returns a slice of the data in case of interleaved memory layout. Read more
Auto Trait Implementations§
impl<'a, S> Freeze for AudioBlockSequentialView<'a, S>
impl<'a, S> RefUnwindSafe for AudioBlockSequentialView<'a, S>where
S: RefUnwindSafe,
impl<'a, S> Send for AudioBlockSequentialView<'a, S>where
S: Sync,
impl<'a, S> Sync for AudioBlockSequentialView<'a, S>where
S: Sync,
impl<'a, S> Unpin for AudioBlockSequentialView<'a, S>
impl<'a, S> UnwindSafe for AudioBlockSequentialView<'a, S>where
S: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more