pub trait ChessEngine {
// Required methods
fn start_uci<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn new_game<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_position<'life0, 'life1, 'async_trait>(
&'life0 mut self,
position: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn go_infinite<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn go_depth<'life0, 'async_trait>(
&'life0 mut self,
plies: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn go_time<'life0, 'async_trait>(
&'life0 mut self,
ms: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn go_mate<'life0, 'async_trait>(
&'life0 mut self,
mate_in: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_evaluation<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<Evaluation>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_options<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EngineOption>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_option<'life0, 'async_trait>(
&'life0 mut self,
option: String,
value: String,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}
Expand description
ChessEngine trait can be implemented for structures that implement the UCI Protocol
Required Methods§
Sourcefn start_uci<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn start_uci<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Start the UCI Protocol
Sourcefn new_game<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn new_game<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine of new game start
Sourcefn set_position<'life0, 'life1, 'async_trait>(
&'life0 mut self,
position: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn set_position<'life0, 'life1, 'async_trait>(
&'life0 mut self,
position: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Notify engine of new position to search
Sourcefn go_infinite<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn go_infinite<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine to search for best move until explicitly stopped
Sourcefn go_depth<'life0, 'async_trait>(
&'life0 mut self,
plies: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn go_depth<'life0, 'async_trait>(
&'life0 mut self,
plies: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine to search for best move to a certain depth
Sourcefn go_time<'life0, 'async_trait>(
&'life0 mut self,
ms: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn go_time<'life0, 'async_trait>(
&'life0 mut self,
ms: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine to search for best move for a set time
Sourcefn go_mate<'life0, 'async_trait>(
&'life0 mut self,
mate_in: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn go_mate<'life0, 'async_trait>(
&'life0 mut self,
mate_in: usize,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine to search for a mate in a certain number of moves
Sourcefn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Notify engine to stop current search
Sourcefn get_evaluation<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<Evaluation>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_evaluation<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<Evaluation>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Retrieve the latest evaluation from the engine
Sourcefn get_options<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EngineOption>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_options<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EngineOption>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Retrieve the list of available options from the engine