Struct Engine

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pub struct Engine { /* private fields */ }
Expand description

Engine can be created to spawn any Chess Engine that implements the UCI Protocol

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impl Engine

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pub async fn new(exe_path: &str) -> Result<Self>

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impl ChessEngine for Engine

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fn start_uci<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Start the UCI Protocol
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fn new_game<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine of new game start
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fn set_position<'life0, 'life1, 'async_trait>( &'life0 mut self, fen: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Notify engine of new position to search
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fn go_infinite<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine to search for best move until explicitly stopped
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fn go_depth<'life0, 'async_trait>( &'life0 mut self, depth: usize, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine to search for best move to a certain depth
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fn go_time<'life0, 'async_trait>( &'life0 mut self, ms: usize, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine to search for best move for a set time
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fn go_mate<'life0, 'async_trait>( &'life0 mut self, mate_in: usize, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine to search for a mate in a certain number of moves
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fn stop<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Notify engine to stop current search
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fn get_evaluation<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Option<Evaluation>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Retrieve the latest evaluation from the engine
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fn get_options<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Vec<EngineOption>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Retrieve the list of available options from the engine
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fn set_option<'life0, 'async_trait>( &'life0 mut self, option: String, value: String, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Set an option in the engine

Auto Trait Implementations§

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impl Freeze for Engine

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impl !RefUnwindSafe for Engine

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impl Send for Engine

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impl Sync for Engine

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impl Unpin for Engine

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impl !UnwindSafe for Engine

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.