Struct assimp_sys::AiScene [] [src]

#[repr(C)]
pub struct AiScene { pub flags: AiSceneFlags, pub root_node: *mut AiNode, pub num_meshes: c_uint, pub meshes: *mut *mut AiMesh, pub num_materials: c_uint, pub materials: *mut *mut AiMaterial, pub num_animations: c_uint, pub animations: *mut *mut AiAnimation, pub num_textures: c_uint, pub textures: *mut *mut AiTexture, pub num_lights: c_uint, pub lights: *mut *mut AiLight, pub num_cameras: c_uint, pub cameras: *mut *mut AiCamera, // some fields omitted }

Fields

Methods

impl AiScene
[src]

[src]

[src]

[src]

[src]

[src]

[src]