Struct assimp_sys::AiScene
[−]
[src]
#[repr(C)]pub struct AiScene { pub flags: AiSceneFlags, pub root_node: *mut AiNode, pub num_meshes: c_uint, pub meshes: *mut *mut AiMesh, pub num_materials: c_uint, pub materials: *mut *mut AiMaterial, pub num_animations: c_uint, pub animations: *mut *mut AiAnimation, pub num_textures: c_uint, pub textures: *mut *mut AiTexture, pub num_lights: c_uint, pub lights: *mut *mut AiLight, pub num_cameras: c_uint, pub cameras: *mut *mut AiCamera, // some fields omitted }
Fields
flags: AiSceneFlags
root_node: *mut AiNode
num_meshes: c_uint
meshes: *mut *mut AiMesh
num_materials: c_uint
materials: *mut *mut AiMaterial
num_animations: c_uint
animations: *mut *mut AiAnimation
num_textures: c_uint
textures: *mut *mut AiTexture
num_lights: c_uint
lights: *mut *mut AiLight
num_cameras: c_uint
cameras: *mut *mut AiCamera