Struct assimp_sys::AiMesh [] [src]

#[repr(C)]
pub struct AiMesh { pub primitive_types: c_uint, pub num_vertices: c_uint, pub num_faces: c_uint, pub vertices: *mut AiVector3D, pub normals: *mut AiVector3D, pub tangents: *mut AiVector3D, pub bitangents: *mut AiVector3D, pub colors: [*mut AiColor4D; 8], pub texture_coords: [*mut AiVector3D; 8], pub num_uv_components: [c_uint; 8], pub faces: *mut AiFace, pub num_bones: c_uint, pub bones: *mut *mut AiBone, pub material_index: c_uint, pub name: AiString, pub num_anim_meshes: c_uint, pub anim_meshes: *mut *mut AiAnimMesh, pub method: c_uint, }

Fields

Methods

impl AiMesh
[src]