pub trait RenderMap<'a, 'b>where
'b: 'a,{
// Required method
fn render_map(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b MapRenderer,
atlas: &'b AtlasSet,
buffer_layer: usize,
);
}Expand description
Trait used to Grant Direct Map Rendering to wgpu::RenderPass
Required Methods§
Sourcefn render_map(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b MapRenderer,
atlas: &'b AtlasSet,
buffer_layer: usize,
)
fn render_map( &mut self, renderer: &'b GpuRenderer, buffer: &'b MapRenderer, atlas: &'b AtlasSet, buffer_layer: usize, )
Renders the all Map’s within the buffer layer to screen that have been processed and finalized.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".