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RenderMap

Trait RenderMap 

Source
pub trait RenderMap<'a, 'b>
where 'b: 'a,
{ // Required method fn render_map( &mut self, renderer: &'b GpuRenderer, buffer: &'b MapRenderer, atlas: &'b AtlasSet, buffer_layer: usize, ); }
Expand description

Trait used to Grant Direct Map Rendering to wgpu::RenderPass

Required Methods§

Source

fn render_map( &mut self, renderer: &'b GpuRenderer, buffer: &'b MapRenderer, atlas: &'b AtlasSet, buffer_layer: usize, )

Renders the all Map’s within the buffer layer to screen that have been processed and finalized.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

Source§

impl<'a, 'b> RenderMap<'a, 'b> for RenderPass<'a>
where 'b: 'a,

Source§

fn render_map( &mut self, renderer: &'b GpuRenderer, buffer: &'b MapRenderer, atlas: &'b AtlasSet, buffer_layer: usize, )

Implementors§