pub struct MapRenderer {
pub buffer: InstanceBuffer<TileVertex>,
pub unused_indexs: VecDeque<usize>,
/* private fields */
}Expand description
Instance Buffer Setup for Map’s.
Fields§
§buffer: InstanceBuffer<TileVertex>Instance Buffer holding all Rendering information for Map’s.
unused_indexs: VecDeque<usize>Stores each unused buffer ID to be pulled into a map_index_buffer for the map ID.
Implementations§
Source§impl MapRenderer
impl MapRenderer
Sourcepub fn new(
renderer: &mut GpuRenderer,
map_count: u32,
) -> Result<Self, GraphicsError>
pub fn new( renderer: &mut GpuRenderer, map_count: u32, ) -> Result<Self, GraphicsError>
Creates a new MapRenderer.
§Arguments
- map_count: The number of Maps to presize the instance buffer by.
Sourcepub fn add_buffer_store(
&mut self,
renderer: &GpuRenderer,
index: OrderedIndex,
buffer_layer: usize,
)
pub fn add_buffer_store( &mut self, renderer: &GpuRenderer, index: OrderedIndex, buffer_layer: usize, )
Adds a Buffer OrderedIndex to the Rendering Store to get processed.
This must be done before MapRenderer::finalize but after Map::update in order for it to Render.
§Arguments
- index: The
OrderedIndexof the Object we want to render. - buffer_layer: The Buffer Layer we want to add this Object too.
Sourcepub fn finalize(&mut self, renderer: &mut GpuRenderer)
pub fn finalize(&mut self, renderer: &mut GpuRenderer)
Finalizes the Buffer by processing staged OrderedIndex’s and uploading it to the GPU.
Must be called after all the MapRenderer::add_buffer_store’s.
Sourcepub fn update(
&mut self,
map: &mut Map,
renderer: &mut GpuRenderer,
atlas: &mut AtlasSet,
buffer_layers: [usize; 2],
)
pub fn update( &mut self, map: &mut Map, renderer: &mut GpuRenderer, atlas: &mut AtlasSet, buffer_layers: [usize; 2], )
Updates a Map and adds its OrderedIndex’s to staging using MapRenderer::add_buffer_store.
This must be done before MapRenderer::finalize in order for it to Render.
§Arguments
Sourcepub fn bind_group(&self) -> &BindGroup
pub fn bind_group(&self) -> &BindGroup
Returns a reference too wgpu::BindGroup.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for MapRenderer
impl !UnwindSafe for MapRenderer
impl Freeze for MapRenderer
impl Send for MapRenderer
impl Sync for MapRenderer
impl Unpin for MapRenderer
impl UnsafeUnpin for MapRenderer
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T: ?Sized,
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