ascending_graphics

Trait RenderMesh2D

Source
pub trait RenderMesh2D<'a, 'b, Controls>
where Controls: Controls, 'b: 'a,
{ // Required method fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, buffer_layer: usize, ); }
Expand description

Trait used to Grant Direct Mesh2D Rendering to wgpu::RenderPass

Required Methods§

Source

fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, buffer_layer: usize, )

Renders the all Mesh2D’s within the buffer layer to screen that have been processed and finalized.

Implementations on Foreign Types§

Source§

impl<'a, 'b, Controls> RenderMesh2D<'a, 'b, Controls> for RenderPass<'a>
where Controls: Controls, 'b: 'a,

Source§

fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, buffer_layer: usize, )

Implementors§