pub trait RenderMesh2D<'a, 'b, Controls>where
Controls: Controls,
'b: 'a,{
// Required method
fn render_2dmeshs(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b Mesh2DRenderer,
system: &'b System<Controls>,
buffer_layer: usize,
);
}Expand description
Trait used to Grant Direct Mesh2D Rendering to wgpu::RenderPass
Required Methods§
Sourcefn render_2dmeshs(
&mut self,
renderer: &'b GpuRenderer,
buffer: &'b Mesh2DRenderer,
system: &'b System<Controls>,
buffer_layer: usize,
)
fn render_2dmeshs( &mut self, renderer: &'b GpuRenderer, buffer: &'b Mesh2DRenderer, system: &'b System<Controls>, buffer_layer: usize, )
Renders the all Mesh2D’s within the buffer layer to screen that have been processed and finalized.