#[repr(C)]pub struct TextureLayout;Expand description
crate::AtlasSet rendering Layout
Trait Implementations§
Source§impl Clone for TextureLayout
impl Clone for TextureLayout
Source§fn clone(&self) -> TextureLayout
fn clone(&self) -> TextureLayout
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Hash for TextureLayout
impl Hash for TextureLayout
Source§impl Layout for TextureLayout
impl Layout for TextureLayout
Source§fn create_layout(&self, gpu_device: &mut GpuDevice) -> BindGroupLayout
fn create_layout(&self, gpu_device: &mut GpuDevice) -> BindGroupLayout
Creates the
wgpu::BindGroupLayout to be added to the HashMapSource§fn layout_key(&self) -> (TypeId, Vec<u8>)
fn layout_key(&self) -> (TypeId, Vec<u8>)
Gives a Hashable Key of the
wgpu::BindGroupLayout to use to Retrieve it from the HashMap.impl Copy for TextureLayout
impl Pod for TextureLayout
Auto Trait Implementations§
impl Freeze for TextureLayout
impl RefUnwindSafe for TextureLayout
impl Send for TextureLayout
impl Sync for TextureLayout
impl Unpin for TextureLayout
impl UnwindSafe for TextureLayout
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: AnyBitPattern,
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Source§type Bits = T
type Bits = T
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