pub struct Texture {
pub bytes: Vec<u8>,
/* private fields */
}Expand description
Holds the Textures information for Uploading to the GPU.
Fields§
§bytes: Vec<u8>Loaded bytes of the Texture.
Implementations§
Source§impl Texture
impl Texture
Sourcepub fn from_file(path: impl AsRef<Path>) -> Result<Self, GraphicsError>
pub fn from_file(path: impl AsRef<Path>) -> Result<Self, GraphicsError>
Creates a Texture from loaded File.
Sourcepub fn upload_from(
path: impl AsRef<Path>,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
) -> Option<usize>
pub fn upload_from( path: impl AsRef<Path>, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, ) -> Option<usize>
Sourcepub fn upload_from_with_alloc(
path: impl AsRef<Path>,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
) -> Option<(usize, Allocation)>
pub fn upload_from_with_alloc( path: impl AsRef<Path>, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, ) -> Option<(usize, Allocation)>
Creates a Texture from loaded File and uploads it to an AtlasSet.
Returns Associated AtlasSet Index and Allocation.
Sourcepub fn from_image(name: String, image: DynamicImage) -> Self
pub fn from_image(name: String, image: DynamicImage) -> Self
Creates a Texture from DynamicImage.
Sourcepub fn from_memory(name: String, data: &[u8]) -> Result<Self, GraphicsError>
pub fn from_memory(name: String, data: &[u8]) -> Result<Self, GraphicsError>
Creates a Texture from Memory.
Sourcepub fn from_memory_with_format(
name: String,
data: &[u8],
format: ImageFormat,
) -> Result<Self, GraphicsError>
pub fn from_memory_with_format( name: String, data: &[u8], format: ImageFormat, ) -> Result<Self, GraphicsError>
Creates a Texture from Memory with ImageFormat.
Sourcepub fn upload(
&self,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
) -> Option<usize>
pub fn upload( &self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, ) -> Option<usize>
Sourcepub fn upload_with_alloc(
&self,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
) -> Option<(usize, Allocation)>
pub fn upload_with_alloc( &self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, ) -> Option<(usize, Allocation)>
Uploads a Texture into an AtlasSet.
Returns Associated AtlasSet Index and Allocation.
Sourcepub fn new_tilesheet(
self,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
tilesize: u32,
) -> Option<TileSheet>
pub fn new_tilesheet( self, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, tilesize: u32, ) -> Option<TileSheet>
Splits the Texture into Tiles.
Returns a Optional new TileSheet upon completion.
Sourcepub fn tilesheet_upload(
self,
tilesheet: &mut TileSheet,
atlas: &mut AtlasSet<String, i32>,
renderer: &GpuRenderer,
tilesize: u32,
) -> Option<()>
pub fn tilesheet_upload( self, tilesheet: &mut TileSheet, atlas: &mut AtlasSet<String, i32>, renderer: &GpuRenderer, tilesize: u32, ) -> Option<()>
Splits the Texture into Tiles and Appends them to the tilesheet. Returns Some(()) upon completion.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().