pub struct ImageRenderer {
pub buffer: InstanceBuffer<ImageVertex>,
}Expand description
Instance Buffer Setup for Image.
Fields§
§buffer: InstanceBuffer<ImageVertex>Implementations§
Source§impl ImageRenderer
impl ImageRenderer
Sourcepub fn new(renderer: &GpuRenderer) -> Result<Self, GraphicsError>
pub fn new(renderer: &GpuRenderer) -> Result<Self, GraphicsError>
Creates a new ImageRenderer.
Sourcepub fn add_buffer_store(
&mut self,
renderer: &GpuRenderer,
index: OrderedIndex,
buffer_layer: usize,
)
pub fn add_buffer_store( &mut self, renderer: &GpuRenderer, index: OrderedIndex, buffer_layer: usize, )
Adds a Buffer OrderedIndex to the Rendering Store to get processed.
This must be done before ImageRenderer::finalize but after Image::update in order for it to Render.
§Arguments
- index: The
OrderedIndexof the Object we want to render. - buffer_layer: The Buffer Layer we want to add this Object too.
Sourcepub fn finalize(&mut self, renderer: &mut GpuRenderer)
pub fn finalize(&mut self, renderer: &mut GpuRenderer)
Finalizes the Buffer by processing staged OrderedIndex’s and uploading it to the GPU.
Must be called after all the ImageRenderer::add_buffer_store’s.
Sourcepub fn image_update(
&mut self,
image: &mut Image,
renderer: &mut GpuRenderer,
atlas: &mut AtlasSet,
buffer_layer: usize,
)
pub fn image_update( &mut self, image: &mut Image, renderer: &mut GpuRenderer, atlas: &mut AtlasSet, buffer_layer: usize, )
Updates a Image and adds its OrderedIndex to staging using ImageRenderer::add_buffer_store.
This must be done before ImageRenderer::finalize in order for it to Render.
§Arguments
Sourcepub fn use_clipping(&mut self)
pub fn use_clipping(&mut self)
Sets the Instance Buffer to enable Rendering With Scissor Clipping. This must be Set for the Optional Bounds to be used.
Auto Trait Implementations§
impl !Freeze for ImageRenderer
impl !RefUnwindSafe for ImageRenderer
impl Send for ImageRenderer
impl Sync for ImageRenderer
impl Unpin for ImageRenderer
impl !UnwindSafe for ImageRenderer
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