Loadout

Struct Loadout 

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pub struct Loadout(/* private fields */);
Expand description

Arma Unit Loadout Array

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impl Loadout

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pub const fn primary(&self) -> &Weapon

Get the primary weapon

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pub fn primary_mut(&mut self) -> &mut Weapon

Get the primary weapon mutably

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pub fn set_primary(&mut self, primary: Weapon)

Set the primary weapon

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pub const fn secondary(&self) -> &Weapon

Get the secondary weapon (launcher)

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pub fn secondary_mut(&mut self) -> &mut Weapon

Get the secondary weapon (launcher) mutably

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pub fn set_secondary(&mut self, secondary: Weapon)

Set the secondary weapon (launcher)

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pub const fn handgun(&self) -> &Weapon

Get the handgun weapon

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pub fn handgun_mut(&mut self) -> &mut Weapon

Get the handgun weapon mutably

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pub fn set_handgun(&mut self, handgun: Weapon)

Set the handgun weapon

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pub const fn uniform(&self) -> &Container

Get the uniform

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pub fn uniform_mut(&mut self) -> &mut Container

Get the uniform mutably

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pub fn set_uniform(&mut self, uniform: Container)

Set the uniform

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pub const fn vest(&self) -> &Container

Get the vest

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pub fn vest_mut(&mut self) -> &mut Container

Get the vest mutably

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pub fn set_vest(&mut self, vest: Container)

Set the vest

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pub const fn backpack(&self) -> &Container

Get the backpack

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pub fn backpack_mut(&mut self) -> &mut Container

Get the backpack mutably

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pub fn set_backpack(&mut self, backpack: Container)

Set the backpack

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pub fn headgear(&self) -> &str

The class name of the current headgear

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pub fn set_headgear(&mut self, headgear: String)

Set the class name of the current headgear

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pub fn goggles(&self) -> &str

The class name of the current goggles / facewear

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pub fn set_goggles(&mut self, goggles: String)

Set the class name of the current goggles / facewear

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pub const fn binoculars(&self) -> &Weapon

Get the binocular

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pub fn binoculars_mut(&mut self) -> &mut Weapon

Get the binocular mutably

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pub fn set_binoculars(&mut self, binoculars: Weapon)

Set the binocular

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pub const fn assigned_items(&self) -> &AssignedItems

Get the assigned items

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pub fn assigned_items_mut(&mut self) -> &mut AssignedItems

Get the assigned items mutably

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pub fn set_assigned_items(&mut self, assigned_items: AssignedItems)

Set the assigned items

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pub fn cba_extended(&self) -> &CBAExtended

Get the CBA Extended Loadout Array

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pub fn classes(&self) -> HashMap<String, u32>

Get a map of all items in the loadout and their quantities

Trait Implementations§

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impl Clone for Loadout

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fn clone(&self) -> Loadout

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Loadout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Loadout

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fn default() -> Loadout

Returns the “default value” for a type. Read more
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impl FromArma for Loadout

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fn from_arma(s: String) -> Result<Self, FromArmaError>

Converts a value from Arma to a Rust value. Read more
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impl IntoArma for Loadout

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fn to_arma(&self) -> Value

Convert a type to a value that can be sent into Arma
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impl PartialEq for Loadout

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fn eq(&self, other: &Loadout) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Loadout

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoExtResult for T
where T: IntoArma,

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fn to_ext_result(&self) -> Result<Value, Value>

Convert a type to a successful or failed extension result
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.