pub struct RenderMeshStyleBuilder { /* private fields */ }
Expand description

Create RenderMeshStyle through builder pattern

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impl RenderMeshStyleBuilder

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pub fn new() -> Self

Creates a new builder

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pub fn with_diffuse_tint(&mut self, tint: Vec4) -> &mut Self

Set diffuse color tinting (RGBA multiplier), standard alpha behavior. Default is Vec4::ONE (no tint).

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pub fn with_diffuse_tint_premultiplied(&mut self, tint: Vec4) -> &mut Self

Set diffuse color tinting (RGBA multiplier), premultiplied alpha. Default is Vec4::ONE (no tint).

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pub fn with_lighting(&mut self, e: bool) -> &mut Self

Sets lighting toggle

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pub fn with_flat_shading(&mut self, e: bool) -> &mut Self

Sets flat shading toggle. Flat shading gives smooth objects a faceted look, by not interpolating normals across surfaces before lighting.

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pub fn with_billboard_rendering(&mut self, e: bool) -> &mut Self

Will make the mesh face the camera at all times, can be handy for things like particles or ui.

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pub fn with_two_sided(&mut self, e: bool) -> &mut Self

Will make the mesh two-sided (backface culling is not applied). Only recommended for solid meshes (and even then, when you don’t need this, don’t use it).

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pub fn with_depth_test(&mut self, e: bool) -> &mut Self

Enables depth testing for the mesh. If depth testing is disabled, the mesh will be drawn last, and will be drawn on top of everything else. On by default.

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pub fn with_depth_write(&mut self, e: bool) -> &mut Self

Enables depth writing for the mesh. NOTE: only used for SDF meshes for backwards compatibility reasons.

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pub fn with_visibility_flags( &mut self, flags: RenderMeshVisibilityFlags ) -> &mut Self

Set the visibility flags of a mesh which allows you to disable, reflections, globalillumination, shadows and primary rendering.

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pub fn build(&self) -> RenderMeshStyle

Builds mesh style

Trait Implementations§

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impl Clone for RenderMeshStyleBuilder

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fn clone(&self) -> RenderMeshStyleBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderMeshStyleBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderMeshStyleBuilder

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fn default() -> RenderMeshStyleBuilder

Returns the “default value” for a type. Read more
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impl Copy for RenderMeshStyleBuilder

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.