Struct ark_api::render::RenderMeshVisibilityFlags
source · #[repr(C)]pub struct RenderMeshVisibilityFlags { /* private fields */ }Implementations§
source§impl RenderMeshVisibilityFlags
impl RenderMeshVisibilityFlags
sourcepub const REFLECTIONS: RenderMeshVisibilityFlags = Self{ bits: 1,}
pub const REFLECTIONS: RenderMeshVisibilityFlags = Self{ bits: 1,}
Mesh affects reflections
sourcepub const SHADOWS: RenderMeshVisibilityFlags = Self{ bits: 2,}
pub const SHADOWS: RenderMeshVisibilityFlags = Self{ bits: 2,}
Mesh affects shadows
sourcepub const GLOBAL_ILLUMINATION: RenderMeshVisibilityFlags = Self{ bits: 4,}
pub const GLOBAL_ILLUMINATION: RenderMeshVisibilityFlags = Self{ bits: 4,}
Mesh affects global illumination
sourcepub const PRIMARY: RenderMeshVisibilityFlags = Self{ bits: 8,}
pub const PRIMARY: RenderMeshVisibilityFlags = Self{ bits: 8,}
Mesh affects the primary ray/gbuffer.
sourcepub const fn empty() -> RenderMeshVisibilityFlags
pub const fn empty() -> RenderMeshVisibilityFlags
Returns an empty set of flags.
sourcepub const fn all() -> RenderMeshVisibilityFlags
pub const fn all() -> RenderMeshVisibilityFlags
Returns the set containing all flags.
sourcepub const fn from_bits(bits: u8) -> Option<RenderMeshVisibilityFlags>
pub const fn from_bits(bits: u8) -> Option<RenderMeshVisibilityFlags>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
sourcepub const fn from_bits_truncate(bits: u8) -> RenderMeshVisibilityFlags
pub const fn from_bits_truncate(bits: u8) -> RenderMeshVisibilityFlags
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
sourcepub const unsafe fn from_bits_unchecked(bits: u8) -> RenderMeshVisibilityFlags
pub const unsafe fn from_bits_unchecked(bits: u8) -> RenderMeshVisibilityFlags
Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
Safety
The caller of the bitflags! macro can chose to allow or
disallow extra bits for their bitflags type.
The caller of from_bits_unchecked() has to ensure that
all bits correspond to a defined flag or that extra bits
are valid for this bitflags type.
sourcepub const fn intersects(&self, other: RenderMeshVisibilityFlags) -> bool
pub const fn intersects(&self, other: RenderMeshVisibilityFlags) -> bool
Returns true if there are flags common to both self and other.
sourcepub const fn contains(&self, other: RenderMeshVisibilityFlags) -> bool
pub const fn contains(&self, other: RenderMeshVisibilityFlags) -> bool
Returns true if all of the flags in other are contained within self.
sourcepub fn insert(&mut self, other: RenderMeshVisibilityFlags)
pub fn insert(&mut self, other: RenderMeshVisibilityFlags)
Inserts the specified flags in-place.
sourcepub fn remove(&mut self, other: RenderMeshVisibilityFlags)
pub fn remove(&mut self, other: RenderMeshVisibilityFlags)
Removes the specified flags in-place.
sourcepub fn toggle(&mut self, other: RenderMeshVisibilityFlags)
pub fn toggle(&mut self, other: RenderMeshVisibilityFlags)
Toggles the specified flags in-place.
sourcepub fn set(&mut self, other: RenderMeshVisibilityFlags, value: bool)
pub fn set(&mut self, other: RenderMeshVisibilityFlags, value: bool)
Inserts or removes the specified flags depending on the passed value.
sourcepub const fn intersection(
self,
other: RenderMeshVisibilityFlags
) -> RenderMeshVisibilityFlags
pub const fn intersection( self, other: RenderMeshVisibilityFlags ) -> RenderMeshVisibilityFlags
Returns the intersection between the flags in self and
other.
Specifically, the returned set contains only the flags which are
present in both self and other.
This is equivalent to using the & operator (e.g.
ops::BitAnd), as in flags & other.
sourcepub const fn union(
self,
other: RenderMeshVisibilityFlags
) -> RenderMeshVisibilityFlags
pub const fn union( self, other: RenderMeshVisibilityFlags ) -> RenderMeshVisibilityFlags
Returns the union of between the flags in self and other.
Specifically, the returned set contains all flags which are
present in either self or other, including any which are
present in both (see Self::symmetric_difference if that
is undesirable).
This is equivalent to using the | operator (e.g.
ops::BitOr), as in flags | other.
sourcepub const fn difference(
self,
other: RenderMeshVisibilityFlags
) -> RenderMeshVisibilityFlags
pub const fn difference( self, other: RenderMeshVisibilityFlags ) -> RenderMeshVisibilityFlags
Returns the difference between the flags in self and other.
Specifically, the returned set contains all flags present in
self, except for the ones present in other.
It is also conceptually equivalent to the “bit-clear” operation:
flags & !other (and this syntax is also supported).
This is equivalent to using the - operator (e.g.
ops::Sub), as in flags - other.
sourcepub const fn symmetric_difference(
self,
other: RenderMeshVisibilityFlags
) -> RenderMeshVisibilityFlags
pub const fn symmetric_difference( self, other: RenderMeshVisibilityFlags ) -> RenderMeshVisibilityFlags
Returns the symmetric difference between the flags
in self and other.
Specifically, the returned set contains the flags present which
are present in self or other, but that are not present in
both. Equivalently, it contains the flags present in exactly
one of the sets self and other.
This is equivalent to using the ^ operator (e.g.
ops::BitXor), as in flags ^ other.
sourcepub const fn complement(self) -> RenderMeshVisibilityFlags
pub const fn complement(self) -> RenderMeshVisibilityFlags
Returns the complement of this set of flags.
Specifically, the returned set contains all the flags which are
not set in self, but which are allowed for this type.
Alternatively, it can be thought of as the set difference
between Self::all() and self (e.g. Self::all() - self)
This is equivalent to using the ! operator (e.g.
ops::Not), as in !flags.
Trait Implementations§
source§impl Binary for RenderMeshVisibilityFlags
impl Binary for RenderMeshVisibilityFlags
source§impl BitAnd<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitAnd<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitand(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
fn bitand(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
Returns the intersection between the two sets of flags.
§type Output = RenderMeshVisibilityFlags
type Output = RenderMeshVisibilityFlags
& operator.source§impl BitAndAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitAndAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitand_assign(&mut self, other: RenderMeshVisibilityFlags)
fn bitand_assign(&mut self, other: RenderMeshVisibilityFlags)
Disables all flags disabled in the set.
source§impl BitOr<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitOr<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitor(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
fn bitor(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
Returns the union of the two sets of flags.
§type Output = RenderMeshVisibilityFlags
type Output = RenderMeshVisibilityFlags
| operator.source§impl BitOrAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitOrAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitor_assign(&mut self, other: RenderMeshVisibilityFlags)
fn bitor_assign(&mut self, other: RenderMeshVisibilityFlags)
Adds the set of flags.
source§impl BitXor<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitXor<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitxor(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
fn bitxor(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
Returns the left flags, but with all the right flags toggled.
§type Output = RenderMeshVisibilityFlags
type Output = RenderMeshVisibilityFlags
^ operator.source§impl BitXorAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl BitXorAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn bitxor_assign(&mut self, other: RenderMeshVisibilityFlags)
fn bitxor_assign(&mut self, other: RenderMeshVisibilityFlags)
Toggles the set of flags.
source§impl Clone for RenderMeshVisibilityFlags
impl Clone for RenderMeshVisibilityFlags
source§fn clone(&self) -> RenderMeshVisibilityFlags
fn clone(&self) -> RenderMeshVisibilityFlags
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for RenderMeshVisibilityFlags
impl Debug for RenderMeshVisibilityFlags
source§impl<'de> Deserialize<'de> for RenderMeshVisibilityFlags
impl<'de> Deserialize<'de> for RenderMeshVisibilityFlags
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<RenderMeshVisibilityFlags, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<RenderMeshVisibilityFlags, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
source§impl Extend<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl Extend<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = RenderMeshVisibilityFlags>,
fn extend<T>(&mut self, iterator: T)where T: IntoIterator<Item = RenderMeshVisibilityFlags>,
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one)source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one)source§impl FromIterator<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl FromIterator<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn from_iter<T>(iterator: T) -> RenderMeshVisibilityFlagswhere
T: IntoIterator<Item = RenderMeshVisibilityFlags>,
fn from_iter<T>(iterator: T) -> RenderMeshVisibilityFlagswhere T: IntoIterator<Item = RenderMeshVisibilityFlags>,
source§impl Hash for RenderMeshVisibilityFlags
impl Hash for RenderMeshVisibilityFlags
source§impl LowerHex for RenderMeshVisibilityFlags
impl LowerHex for RenderMeshVisibilityFlags
source§impl Not for RenderMeshVisibilityFlags
impl Not for RenderMeshVisibilityFlags
source§fn not(self) -> RenderMeshVisibilityFlags
fn not(self) -> RenderMeshVisibilityFlags
Returns the complement of this set of flags.
§type Output = RenderMeshVisibilityFlags
type Output = RenderMeshVisibilityFlags
! operator.source§impl Octal for RenderMeshVisibilityFlags
impl Octal for RenderMeshVisibilityFlags
source§impl Ord for RenderMeshVisibilityFlags
impl Ord for RenderMeshVisibilityFlags
source§fn cmp(&self, other: &RenderMeshVisibilityFlags) -> Ordering
fn cmp(&self, other: &RenderMeshVisibilityFlags) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl PartialEq<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn eq(&self, other: &RenderMeshVisibilityFlags) -> bool
fn eq(&self, other: &RenderMeshVisibilityFlags) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl PartialOrd<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn partial_cmp(&self, other: &RenderMeshVisibilityFlags) -> Option<Ordering>
fn partial_cmp(&self, other: &RenderMeshVisibilityFlags) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moresource§impl<'a_, C_> Readable<'a_, C_> for RenderMeshVisibilityFlagswhere
C_: Context,
impl<'a_, C_> Readable<'a_, C_> for RenderMeshVisibilityFlagswhere C_: Context,
fn read_from<R_>( _reader_: &mut R_ ) -> Result<RenderMeshVisibilityFlags, <C_ as Context>::Error>where R_: Reader<'a_, C_>,
fn minimum_bytes_needed() -> usize
fn read_from_buffer_with_ctx( context: C, buffer: &'a [u8] ) -> Result<Self, <C as Context>::Error>
fn read_with_length_from_buffer_with_ctx( context: C, buffer: &'a [u8] ) -> (Result<Self, <C as Context>::Error>, usize)
fn read_from_buffer_copying_data_with_ctx( context: C, buffer: &[u8] ) -> Result<Self, <C as Context>::Error>
fn read_with_length_from_buffer_copying_data_with_ctx( context: C, buffer: &[u8] ) -> (Result<Self, <C as Context>::Error>, usize)
fn read_with_length_from_buffer_copying_data_with_ctx_mut( context: &mut C, buffer: &[u8] ) -> (Result<Self, <C as Context>::Error>, usize)
fn read_from_stream_unbuffered_with_ctx<S>( context: C, stream: S ) -> Result<Self, <C as Context>::Error>where S: Read,
fn read_from_stream_buffered_with_ctx<S>( context: C, stream: S ) -> Result<Self, <C as Context>::Error>where S: Read,
fn read_from_file_with_ctx( context: C, path: impl AsRef<Path> ) -> Result<Self, <C as Context>::Error>
source§impl Serialize for RenderMeshVisibilityFlags
impl Serialize for RenderMeshVisibilityFlags
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
source§impl Sub<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl Sub<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn sub(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
fn sub(self, other: RenderMeshVisibilityFlags) -> RenderMeshVisibilityFlags
Returns the set difference of the two sets of flags.
§type Output = RenderMeshVisibilityFlags
type Output = RenderMeshVisibilityFlags
- operator.source§impl SubAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
impl SubAssign<RenderMeshVisibilityFlags> for RenderMeshVisibilityFlags
source§fn sub_assign(&mut self, other: RenderMeshVisibilityFlags)
fn sub_assign(&mut self, other: RenderMeshVisibilityFlags)
Disables all flags enabled in the set.
source§impl UpperHex for RenderMeshVisibilityFlags
impl UpperHex for RenderMeshVisibilityFlags
source§impl<C_> Writable<C_> for RenderMeshVisibilityFlagswhere
C_: Context,
impl<C_> Writable<C_> for RenderMeshVisibilityFlagswhere C_: Context,
fn write_to<T_>(&self, _writer_: &mut T_) -> Result<(), <C_ as Context>::Error>where T_: Writer<C_> + ?Sized,
fn write_to_buffer_with_ctx( &self, context: C, buffer: &mut [u8] ) -> Result<(), <C as Context>::Error>
fn write_to_buffer_with_ctx_mut( &self, context: &mut C, buffer: &mut [u8] ) -> Result<(), <C as Context>::Error>
fn write_to_vec_with_ctx( &self, context: C ) -> Result<Vec<u8, Global>, <C as Context>::Error>
fn write_to_vec_with_ctx_mut( &self, context: &mut C ) -> Result<Vec<u8, Global>, <C as Context>::Error>
fn write_to_stream_with_ctx<S>( &self, context: C, stream: S ) -> Result<(), <C as Context>::Error>where S: Write,
fn write_to_file_with_ctx( &self, context: C, path: impl AsRef<Path> ) -> Result<(), <C as Context>::Error>
fn bytes_needed(&self) -> Result<usize, <C as Context>::Error>
impl Copy for RenderMeshVisibilityFlags
impl Eq for RenderMeshVisibilityFlags
impl Pod for RenderMeshVisibilityFlags
impl StructuralEq for RenderMeshVisibilityFlags
impl StructuralPartialEq for RenderMeshVisibilityFlags
Auto Trait Implementations§
impl RefUnwindSafe for RenderMeshVisibilityFlags
impl Send for RenderMeshVisibilityFlags
impl Sync for RenderMeshVisibilityFlags
impl Unpin for RenderMeshVisibilityFlags
impl UnwindSafe for RenderMeshVisibilityFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self.