#[repr(C)]
pub struct SkinnedSdfInstanceData2 { pub instance_id: u64, pub detail_bias: f32, pub style: RenderMeshStyle, pub reserved: [u32; 5], }

Fields

instance_id: u64

Set this to a stable non-zero value to track the instance across frames

Needed for correct motion vectors and better tessellation. 0 means no instance ID, if you really don’t have one. Higher level wrappers should expose this as Option.

detail_bias: f32style: RenderMeshStylereserved: [u32; 5]

Experience tells me that that we’ll need this one day.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more

If this function returns true, then it must be valid to reinterpret bits as &Self.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.