Struct ark_api_ffi::render_v1::RenderMeshStyle
source · [−]#[repr(C)]pub struct RenderMeshStyle {
pub diffuse_tint: [f32; 4],
pub flags: RenderMeshStyleFlags,
pub pad: [u8; 12],
}Fields
diffuse_tint: [f32; 4]flags: RenderMeshStyleFlagspad: [u8; 12]Trait Implementations
sourceimpl Clone for RenderMeshStyle
impl Clone for RenderMeshStyle
sourcefn clone(&self) -> RenderMeshStyle
fn clone(&self) -> RenderMeshStyle
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for RenderMeshStyle
impl Debug for RenderMeshStyle
sourceimpl Default for RenderMeshStyle
impl Default for RenderMeshStyle
impl Copy for RenderMeshStyle
impl Pod for RenderMeshStyle
Auto Trait Implementations
impl RefUnwindSafe for RenderMeshStyle
impl Send for RenderMeshStyle
impl Sync for RenderMeshStyle
impl Unpin for RenderMeshStyle
impl UnwindSafe for RenderMeshStyle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits as &Self.