Struct ark_api_ffi::render_v1::RenderMeshInstance
source · [−]#[repr(C, align(16))]pub struct RenderMeshInstance {
pub world_transform: [f32; 16],
pub mesh: RenderMeshHandle,
pub style: RenderMeshStyle,
pub _pad: [u8; 8],
}Fields
world_transform: [f32; 16]mesh: RenderMeshHandlestyle: RenderMeshStyle_pad: [u8; 8]Trait Implementations
sourceimpl Clone for RenderMeshInstance
impl Clone for RenderMeshInstance
sourcefn clone(&self) -> RenderMeshInstance
fn clone(&self) -> RenderMeshInstance
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for RenderMeshInstance
impl Debug for RenderMeshInstance
impl Copy for RenderMeshInstance
impl Pod for RenderMeshInstance
Auto Trait Implementations
impl RefUnwindSafe for RenderMeshInstance
impl Send for RenderMeshInstance
impl Sync for RenderMeshInstance
impl Unpin for RenderMeshInstance
impl UnwindSafe for RenderMeshInstance
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits as &Self.