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GameState

Enum GameState 

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pub enum GameState {
    PlaceState(PlaceState),
    PlayState(PlayState),
}

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PlaceState(PlaceState)

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PlayState(PlayState)

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impl GameState

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pub fn new( p1_turn_to_move: bool, move_number: usize, piece_board: PieceBoard, ) -> Self

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pub fn initial() -> Self

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pub fn take_action(&self, action: &Action) -> Self

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pub fn is_terminal(&self) -> Option<Value>

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pub fn valid_actions(&self) -> Vec<Action>

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pub fn valid_actions_no_exclusions(&self) -> Vec<Action>

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pub fn get_piece_board(&self) -> &PieceBoard

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pub fn is_p1_turn_to_move(&self) -> bool

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pub fn get_move_number(&self) -> usize

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pub fn valid_actions_(&self, check_repetitions: bool) -> Vec<Action>

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pub fn hash(&self) -> Zobrist

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pub fn step(&self) -> usize

Gets the current step number during the play phase. Note that the step number is 0 based. So values are always in the range 0..=3

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pub fn is_play_phase(&self) -> bool

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pub fn get_banned_piece_mask(&self) -> u64

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pub fn get_vertical_symmetry(&self) -> Self

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pub fn get_trapped_animal_for_move( &self, square: Square, direction: Direction, ) -> Option<(Square, Piece, bool)>

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pub fn piece_to_place(&self) -> Piece

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impl Clone for GameState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for GameState

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impl FromStr for GameState

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type Err = Error

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self>

Parses a string s to return a value of this type. Read more
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impl Hash for GameState

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GameState

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fn eq(&self, other: &GameState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.