pub struct GpuDevicePool { /* private fields */ }Expand description
Pool of GPU devices for multi-GPU workloads
Thin wrapper over Vec<GpuDevice> that handles enumeration
and selective device opening.
Implementations§
Source§impl GpuDevicePool
impl GpuDevicePool
Sourcepub fn all() -> Result<Self, String>
pub fn all() -> Result<Self, String>
Open all available non-CPU GPU adapters
Filters out adapters with Noop backend (CPU fallback).
Sourcepub async fn all_async() -> Result<Self, String>
pub async fn all_async() -> Result<Self, String>
Open all available non-CPU GPU adapters (async)
Sourcepub fn with_indices(adapter_indices: &[u32]) -> Result<Self, String>
pub fn with_indices(adapter_indices: &[u32]) -> Result<Self, String>
Open specific GPU adapters by index
Sourcepub async fn with_indices_async(adapter_indices: &[u32]) -> Result<Self, String>
pub async fn with_indices_async(adapter_indices: &[u32]) -> Result<Self, String>
Open specific GPU adapters by index (async)
Sourcepub fn get(&self, pool_index: usize) -> Option<&GpuDevice>
pub fn get(&self, pool_index: usize) -> Option<&GpuDevice>
Get a device by pool position (0-based within this pool)
Sourcepub fn adapter_index(&self, pool_index: usize) -> Option<u32>
pub fn adapter_index(&self, pool_index: usize) -> Option<u32>
Get the adapter index for a pool position
Sourcepub fn iter(&self) -> impl Iterator<Item = (u32, &GpuDevice)>
pub fn iter(&self) -> impl Iterator<Item = (u32, &GpuDevice)>
Iterate over (adapter_index, device) pairs
Sourcepub fn into_devices(self) -> Vec<GpuDevice>
pub fn into_devices(self) -> Vec<GpuDevice>
Consume the pool and return the devices
Auto Trait Implementations§
impl Freeze for GpuDevicePool
impl !RefUnwindSafe for GpuDevicePool
impl Send for GpuDevicePool
impl Sync for GpuDevicePool
impl Unpin for GpuDevicePool
impl UnsafeUnpin for GpuDevicePool
impl !UnwindSafe for GpuDevicePool
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