Struct apple_bundle::info_plist::user_interface::WindowSceneSessionRole [−][src]
pub struct WindowSceneSessionRole {
pub configuration_name: Option<String>,
pub class_name: Option<String>,
pub delegate_class_name: Option<String>,
pub storyboard_name: Option<String>,
}Expand description
Window Scene Session Role
Fields
configuration_name: Option<String>class_name: Option<String>The name of the scene class you want UIKit to instantiate.
Specify UIWindowScene for scenes meant for your app or an external display. Do not specify UIScene.
Availability
- iOS 13.0+
Framework
- UIKit
delegate_class_name: Option<String>The name of the app-specific class that you want UIKit to instantiate and use as the scene delegate object.
The class you specify for this key must adopt the UISceneDelegate protocol. If the class you specify for the UISceneClassName key is UIWindowScene, your class must adopt the UIWindowSceneDelegate protocol.
Availability
- iOS 13.0+
Framework
- UIKit
storyboard_name: Option<String>The name of the storyboard file containing the scene’s initial user interface.
Specify the name of the storyboard file without the filename extension. For example, if the filename of your storyboard is Main.storyboard, specify Main as the value for this key.
Availability
- iOS 13.0+
Framework
- UIKit
Trait Implementations
Returns the “default value” for a type. Read more
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl RefUnwindSafe for WindowSceneSessionRoleimpl Send for WindowSceneSessionRoleimpl Sync for WindowSceneSessionRoleimpl Unpin for WindowSceneSessionRoleimpl UnwindSafe for WindowSceneSessionRoleBlanket Implementations
Mutably borrows from an owned value. Read more