Module apple_bundle::info_plist::user_interface [−][src]
Expand description
User Interface.
Configure an app’s scenes, storyboards, icons, fonts, and other user interface elements.
You define the user interface that your app presents during normal operation with a combination of code and storyboards. However, the system needs to know a few things about your app’s user interface before execution begins. For example, on some platforms, you have to specify what device orientations your app supports and what the system should display while your app launches. You add keys to your app’s Information Property List file to control certain aspects of its user interface.
Framework
- Bundle Resources
Structs
| AppIconReferenceName | App Icon Reference Name |
| ApplicationSceneManifest | Application Scene Manifest |
| Bar | Application Scene Manifest |
| BundleIcons | Bundle Icons |
| BundlePrimaryIcon | Bundle Primary Icon |
| DeprecatedKeys | Deprecated Keys |
| Fonts | Fonts |
| Graphics | Graphics |
| Icons | Icons |
| LaunchImage | Default Dictionary |
| LaunchInterface | Launch Interface |
| LaunchScreen | Launch Screen |
| LaunchScreenDefinitions | Launch Screen Definitions |
| LaunchScreens | Launch Screens |
| LaunchStoryboardDefinition | Launch Storyboard Definition |
| LaunchStoryboards | Launch Storyboards |
| MainUserInterface | Main User Interface |
| NavigationBar | Navigation Bar |
| Orientation | Orientation |
| Preferences | Preferences |
| QuickLook | Quick Look |
| SceneConfigurations | Scene Configurations |
| StatusBar | Status Bar |
| StatusBarTintParameters | NavigationBar |
| Styling | Styling |
| TintColor | Tint Color |
| WindowSceneSessionRole | Window Scene Session Role |
Enums
| BarStyle | Bar Style |
| GpuEjectPolicy | GPU Eject Policy |
| GpuSelectionPolicy | GPU Selection Policy |
| InterfaceOrientation | Interface Orientation |
| StatusBarStyle | Status Bar Style |
| UserInterfaceStyle | User Interface Style |
| WhitePointAdaptivityStyle | White Point Adaptivity Style |