pub struct ApplWorld {
pub rigid_bodies: RigidBodySet,
pub colliders: ColliderSet,
pub scale: f32,
/* private fields */
}Expand description
The Appl World
Fields§
§rigid_bodies: RigidBodySet§colliders: ColliderSet§scale: f32Implementations§
Source§impl ApplWorld
impl ApplWorld
Sourcepub fn add_rigid_body(
&mut self,
rigid_body_type: BodyType,
collider_shape: BodyShape,
restitution: f32,
position: Vect2<f32>,
) -> RigidBodyHandle
pub fn add_rigid_body( &mut self, rigid_body_type: BodyType, collider_shape: BodyShape, restitution: f32, position: Vect2<f32>, ) -> RigidBodyHandle
Adds a rigid body to the world
Sourcepub fn get_rigid_body(&self, handle: RigidBodyHandle) -> &RigidBody
pub fn get_rigid_body(&self, handle: RigidBodyHandle) -> &RigidBody
Returns a reference to the rigid body using the rigid body handle
Sourcepub fn get_rigid_body_pos(&self, handle: RigidBodyHandle) -> Vect2<f32>
pub fn get_rigid_body_pos(&self, handle: RigidBodyHandle) -> Vect2<f32>
Returns the position of a rigid body got using the rigid body handle
Auto Trait Implementations§
impl Freeze for ApplWorld
impl !RefUnwindSafe for ApplWorld
impl Send for ApplWorld
impl Sync for ApplWorld
impl Unpin for ApplWorld
impl !UnwindSafe for ApplWorld
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