pub struct Panel { /* private fields */ }Implementations§
Source§impl Panel
impl Panel
Sourcepub fn new(caption: &str, layout: Layout) -> Self
pub fn new(caption: &str, layout: Layout) -> Self
Creates a new Panel control with the specified caption and layout. The type of the panel will be obtained from the current theme.
§Example
use appcui::prelude::*;
let mut panel = Panel::new("Panel",
layout!("x:1,y:1,w:20,h:10"));Sourcepub fn with_type(caption: &str, layout: Layout, panel_type: Type) -> Self
pub fn with_type(caption: &str, layout: Layout, panel_type: Type) -> Self
Creates a new Panel control with the specified caption, layout and type. The panel type is one of the following values:
Type::Border- a panel with a border around itType::Window- a panel with a border around it and a title barType::Page- a panel without a border, used to group controlsType::TopBar- a panel without a border, used to group controls and to display a title barType::Raised- a panel with a 3D raised borderType::Sunken- a panel with a 3D sunken border
§Example
use appcui::prelude::*;
let mut panel = Panel::with_type("Panel",
layout!("x:1,y:1,w:20,h:10"),
panel::Type::Border);pub fn inner_create( caption: &str, layout: Layout, panel_type: Type, status: StatusFlags, ) -> Self
Sourcepub fn set_title(&mut self, text: &str)
pub fn set_title(&mut self, text: &str)
Sets the title of the panel. The title is displayed only if the panel type is Type::Window , Type::TopBar or
Sourcepub fn panel_type(&self) -> Type
pub fn panel_type(&self) -> Type
Returns the type of the panel
Sourcepub fn add<T>(&mut self, control: T) -> Handle<T>
pub fn add<T>(&mut self, control: T) -> Handle<T>
Adds a new control to the panel. The control will be added as a child of the panel and will be automatically removed when the panel is destroyed. Returns a handle to the newly created control.
§Example
use appcui::prelude::*;
let mut panel = Panel::new("Panel", layout!("x:1,y:1,w:10,h:10"));
let handle_button = panel.add(Button::new("Button", layout!("x:1,y:1,w:8")));Methods from Deref<Target = ControlBase>§
Sourcepub fn client_size(&self) -> Size
pub fn client_size(&self) -> Size
Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.
Sourcepub fn set_size(&mut self, width: u16, height: u16)
pub fn set_size(&mut self, width: u16, height: u16)
Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed.
This method has no effect on a Desktop control.
Sourcepub fn position(&self) -> Point
pub fn position(&self) -> Point
Returns the relatove position (x,y) of the current control to its parent.
Sourcepub fn set_position(&mut self, x: i32, y: i32)
pub fn set_position(&mut self, x: i32, y: i32)
Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed.
This method has no effect on a Desktop control.
Sourcepub fn set_enabled(&mut self, enabled: bool)
pub fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.
Sourcepub fn set_visible(&mut self, visible: bool)
pub fn set_visible(&mut self, visible: bool)
Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.
§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the buttonpub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)
pub fn expanded_size(&self) -> Size
Sourcepub fn request_focus(&mut self) -> bool
pub fn request_focus(&mut self) -> bool
A control can use this method to request focus
pub fn timer(&mut self) -> Option<&mut Timer>
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Returns true if the current control is visible or false otherwise
Sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Returns true if the current control is enabled or false otherwise
Sourcepub fn is_active(&self) -> bool
pub fn is_active(&self) -> bool
Returns true if the current control is active (enabled and visible at the same time) or false otherwise
Sourcepub fn can_receive_input(&self) -> bool
pub fn can_receive_input(&self) -> bool
Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.
Sourcepub fn has_focus(&self) -> bool
pub fn has_focus(&self) -> bool
Returns true if the current control has the focus or false otherwise
Sourcepub fn is_mouse_over(&self) -> bool
pub fn is_mouse_over(&self) -> bool
Returns true if the mouse cursor is over the current control or false otherwise
Sourcepub fn set_size_bounds(
&mut self,
min_width: u16,
min_height: u16,
max_width: u16,
max_height: u16,
)
pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )
Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.
Sourcepub fn set_hotkey<T>(&mut self, hotkey: T)
pub fn set_hotkey<T>(&mut self, hotkey: T)
Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey
pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)
pub fn request_update(&self)
pub fn appbar(&mut self) -> &mut AppBar
pub fn theme(&self) -> &Theme
Sourcepub fn update_layout(&mut self, layout: Layout)
pub fn update_layout(&mut self, layout: Layout)
Updates the layout of the current control
Trait Implementations§
Source§impl AccordionEvents for Panel
impl AccordionEvents for Panel
fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus
Source§impl AppBarEvents for Panel
impl AppBarEvents for Panel
Source§fn on_update(&self, _appbar: &mut AppBar)
fn on_update(&self, _appbar: &mut AppBar)
Source§impl ButtonEvents for Panel
impl ButtonEvents for Panel
fn on_pressed(&mut self, _handle: Handle<Button>) -> EventProcessStatus
Source§impl CharPickerEvents for Panel
impl CharPickerEvents for Panel
fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus
Source§impl CheckBoxEvents for Panel
impl CheckBoxEvents for Panel
fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus
Source§impl ColorPickerEvents for Panel
impl ColorPickerEvents for Panel
fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus
Source§impl ComboBoxEvents for Panel
impl ComboBoxEvents for Panel
fn on_selection_changed( &mut self, _handle: Handle<ComboBox>, ) -> EventProcessStatus
impl Control for Panel
Source§impl CustomEvents for Panel
impl CustomEvents for Panel
Source§impl DatePickerEvents for Panel
impl DatePickerEvents for Panel
fn on_date_changed( &mut self, _handle: Handle<DatePicker>, _date: NaiveDate, ) -> EventProcessStatus
Source§impl DesktopEvents for Panel
impl DesktopEvents for Panel
Source§impl GenericBackgroundTaskEvents for Panel
impl GenericBackgroundTaskEvents for Panel
Source§impl GenericCommandBarEvents for Panel
impl GenericCommandBarEvents for Panel
fn on_update_commandbar(&self, _commandbar: &mut CommandBar)
fn on_event(&mut self, _command_id: u32)
Source§impl GenericDropDownListEvents for Panel
impl GenericDropDownListEvents for Panel
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericGraphViewEvents for Panel
impl GenericGraphViewEvents for Panel
fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus
fn on_request_new_node( &mut self, _handle: Handle<()>, _type_id: TypeId, _p: Point, ) -> EventProcessStatus
fn on_request_new_edge( &mut self, _handle: Handle<()>, _type_id: TypeId, _from: u32, _to: u32, ) -> EventProcessStatus
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericListViewEvents for Panel
impl GenericListViewEvents for Panel
fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus
fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus
Source§impl GenericMenuEvents for Panel
impl GenericMenuEvents for Panel
Source§fn on_command(
&mut self,
_menu: Handle<Menu>,
_item: Handle<Command>,
_command: u32,
)
fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )
Source§impl GenericNumericSelectorEvents for Panel
impl GenericNumericSelectorEvents for Panel
fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericSelectorEvents for Panel
impl GenericSelectorEvents for Panel
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericTreeViewEvents for Panel
impl GenericTreeViewEvents for Panel
fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus
fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus
fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus
Source§impl KeySelectorEvents for Panel
impl KeySelectorEvents for Panel
fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus
Source§impl ListBoxEvents for Panel
impl ListBoxEvents for Panel
fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus
fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus
Source§impl MarkdownEvents for Panel
impl MarkdownEvents for Panel
fn on_external_link( &mut self, _handle: Handle<Markdown>, _link: &str, ) -> EventProcessStatus
impl NotDesktop for Panel
impl NotWindow for Panel
Source§impl OnDefaultAction for Panel
impl OnDefaultAction for Panel
fn on_default_action(&mut self)
Source§impl OnKeyPressed for Panel
impl OnKeyPressed for Panel
fn on_key_pressed(&mut self, _key: Key, _character: char) -> EventProcessStatus
Source§impl OnMouseEvent for Panel
impl OnMouseEvent for Panel
fn on_mouse_event(&mut self, _event: &MouseEvent) -> EventProcessStatus
Source§impl OnSiblingSelected for Panel
impl OnSiblingSelected for Panel
fn on_sibling_selected(&mut self, _handle: Handle<()>)
Source§impl OnThemeChanged for Panel
impl OnThemeChanged for Panel
fn on_theme_changed(&mut self, _theme: &Theme)
Source§impl OnWindowRegistered for Panel
impl OnWindowRegistered for Panel
fn on_registered(&mut self)
Source§impl PasswordEvents for Panel
impl PasswordEvents for Panel
Source§impl PathFinderEvents for Panel
impl PathFinderEvents for Panel
fn on_path_updated(&mut self, _handle: Handle<PathFinder>) -> EventProcessStatus
Source§impl RadioBoxEvents for Panel
impl RadioBoxEvents for Panel
fn on_selected(&mut self, _handle: Handle<RadioBox>) -> EventProcessStatus
Source§impl RichTextFieldEvents for Panel
impl RichTextFieldEvents for Panel
fn on_validate( &mut self, _handle: Handle<RichTextField>, _text: &str, ) -> EventProcessStatus
fn on_text_changed( &mut self, _handle: Handle<RichTextField>, ) -> EventProcessStatus
Source§impl TabEvents for Panel
impl TabEvents for Panel
fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus
Source§impl TextFieldEvents for Panel
impl TextFieldEvents for Panel
fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus
fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus
Source§impl ThreeStateBoxEvents for Panel
impl ThreeStateBoxEvents for Panel
fn on_status_changed( &mut self, _handle: Handle<ThreeStateBox>, _state: State, ) -> EventProcessStatus
Source§impl TimePickerEvents for Panel
impl TimePickerEvents for Panel
fn on_time_changed( &mut self, _handle: Handle<TimePicker>, _time: NaiveTime, ) -> EventProcessStatus
Source§impl TimerEvents for Panel
impl TimerEvents for Panel
fn on_start(&mut self) -> EventProcessStatus
fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus
fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus
fn on_update(&mut self, _ticks: u64) -> EventProcessStatus
Source§impl ToggleButtonEvents for Panel
impl ToggleButtonEvents for Panel
fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus
Source§impl ToolBarEvents for Panel
impl ToolBarEvents for Panel
Source§fn on_checkbox_clicked(
&mut self,
_handle: Handle<CheckBox>,
_checked: bool,
) -> EventProcessStatus
fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus
Source§fn on_choice_selected(
&mut self,
_handle: Handle<SingleChoice>,
) -> EventProcessStatus
fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus
Source§impl WindowEvents for Panel
impl WindowEvents for Panel
fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)
Source§fn on_activate(&mut self)
fn on_activate(&mut self)
Source§fn on_deactivate(&mut self)
fn on_deactivate(&mut self)
Source§fn on_accept(&mut self)
fn on_accept(&mut self)
.exit_with(...) method to exit.
for a regular (non-modal) window this callback is never called)Source§fn on_cancel(&mut self) -> ActionRequest
fn on_cancel(&mut self) -> ActionRequest
Auto Trait Implementations§
impl Freeze for Panel
impl RefUnwindSafe for Panel
impl Send for Panel
impl Sync for Panel
impl Unpin for Panel
impl UnsafeUnpin for Panel
impl UnwindSafe for Panel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.