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ToggleButton

Struct ToggleButton 

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pub struct ToggleButton { /* private fields */ }
Expand description

A button that stays pressed or released and can participate in exclusive groups.

ToggleButton shows a caption (and optional tooltip) and raises a selection event when its state changes. In single-selection mode, activating one button deselects its siblings. Visual style is controlled by Type.

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impl ToggleButton

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pub fn new( caption: &str, tooltip: &str, layout: Layout, selected: bool, button_type: Type, ) -> Self

Creates a new toggle button with the specified caption, tooltip, layout, selected state and button type.
The button type can be Normal or Underlined.

§Examples
use appcui::prelude::*;
let mut button = ToggleButton::new("🐼", 
                                   "Enable Panda Mode", 
                                   layout!("x:1,y:1,w:2"), 
                                   false, 
                                   togglebutton::Type::Normal);
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pub fn with_single_selection( caption: &str, tooltip: &str, layout: Layout, selected: bool, button_type: Type, ) -> Self

Creates a new toggle button with the specified caption, tooltip, layout, selected state and button type. The button type can be Normal or Underlined. This type of button is considered to be part of a group of buttons, and only one button can be selected at a time.

Example:

use appcui::prelude::*;
let panda = ToggleButton::with_single_selection("🐼",
                                                "Enable Panda Mode",
                                                layout!("x:1,y:1,w:2"),
                                                false,
                                                togglebutton::Type::Normal);
let dog = ToggleButton::with_single_selection("🐶",
                                              "Enable Dog Mode",
                                              layout!("x:3,y:1,w:2"),
                                              true,
                                              togglebutton::Type::Normal);
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pub fn set_caption(&mut self, caption: &str)

Sets the caption of a toggle button.

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pub fn caption(&self) -> &str

Returns the toggle button caption.

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pub fn is_selected(&self) -> bool

Returns the state of the toggle button (pressed or not)

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pub fn set_selected(&mut self, selected: bool)

Sets the state of the toggle button (pressed or not).

If the button is part of a group of buttons, only one button can be selected at a time. As such, calling this function in this case with a false value will have no effect.

Methods from Deref<Target = ControlBase>§

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pub fn size(&self) -> Size

Returns the size of a control

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pub fn client_size(&self) -> Size

Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.

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pub fn set_size(&mut self, width: u16, height: u16)

Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn position(&self) -> Point

Returns the relatove position (x,y) of the current control to its parent.

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pub fn set_position(&mut self, x: i32, y: i32)

Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.

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pub fn set_visible(&mut self, visible: bool)

Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.

§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the button
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pub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)

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pub fn expanded_size(&self) -> Size

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pub fn request_focus(&mut self) -> bool

A control can use this method to request focus

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pub fn timer(&mut self) -> Option<&mut Timer>

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pub fn is_visible(&self) -> bool

Returns true if the current control is visible or false otherwise

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pub fn is_enabled(&self) -> bool

Returns true if the current control is enabled or false otherwise

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pub fn is_active(&self) -> bool

Returns true if the current control is active (enabled and visible at the same time) or false otherwise

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pub fn can_receive_input(&self) -> bool

Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.

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pub fn has_focus(&self) -> bool

Returns true if the current control has the focus or false otherwise

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pub fn is_mouse_over(&self) -> bool

Returns true if the mouse cursor is over the current control or false otherwise

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pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )

Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.

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pub fn set_hotkey<T>(&mut self, hotkey: T)
where Key: From<T>,

Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey

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pub fn hotkey(&self) -> Key

Returns the hotkey associated to a control or Key::None otherwise.

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pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)

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pub fn request_update(&self)

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pub fn register_menu(&mut self, menu: Menu) -> Handle<Menu>

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pub fn show_menu( &self, handle: Handle<Menu>, x: i32, y: i32, max_size: Option<Size>, )

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pub fn menuitem<T>( &self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&T>
where T: MenuItem,

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pub fn menuitem_mut<T>( &mut self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&mut T>
where T: MenuItem,

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pub fn appbar(&mut self) -> &mut AppBar

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pub fn theme(&self) -> &Theme

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pub fn update_layout(&mut self, layout: Layout)

Updates the layout of the current control

Trait Implementations§

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impl AccordionEvents for ToggleButton

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fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus

Called when the expanded panel changes from old_panel_index to new_panel_index.
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impl AppBarEvents for ToggleButton

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fn on_button_click(&mut self, _button: Handle<Button>)

Called when a button is clicked. Read more
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fn on_togglebutton_state_changed( &mut self, _togglebutton: Handle<ToggleButton>, _selected: bool, )

Called when a toggle button’s state changes. Read more
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fn on_switchbutton_state_changed( &mut self, _switchbutton: Handle<SwitchButton>, _selected: bool, )

Called when a switch button’s state changes. Read more
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fn on_update(&self, _appbar: &mut AppBar)

Called when the app bar needs to be updated. By default, all items are hidden and whenever the focus changes, the AppCUI framework hides all items and starts from the focus control and moves to its parent and calls this method. In this method you should call appbar.show(…) method to show the items you want to show. Read more
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impl ButtonEvents for ToggleButton

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fn on_pressed(&mut self, _handle: Handle<Button>) -> EventProcessStatus

Called when the button is pressed (mouse click or keyboard activate).
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impl CharPickerEvents for ToggleButton

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fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus

Called when the selection changes. code is None if the picker was cleared.
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impl CheckBoxEvents for ToggleButton

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fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

Called when the check box is toggled. checked is the new state.
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impl ColorPickerEvents for ToggleButton

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fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus

Called when the selected color changes.
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impl ComboBoxEvents for ToggleButton

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fn on_selection_changed( &mut self, _handle: Handle<ComboBox>, ) -> EventProcessStatus

Called when a different item is selected.
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impl Control for ToggleButton

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impl CustomEvents for ToggleButton

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fn on_event( &mut self, _handle: Handle<()>, _class_hash: u64, _event_id: u32, ) -> EventProcessStatus

Handles a custom event from handle. class_hash identifies the sender type and event_id the event.
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impl DatePickerEvents for ToggleButton

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fn on_date_changed( &mut self, _handle: Handle<DatePicker>, _date: NaiveDate, ) -> EventProcessStatus

Called when the selected date changes.
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impl Deref for ToggleButton

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type Target = ControlBase

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for ToggleButton

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl DesktopEvents for ToggleButton

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fn on_start(&mut self)

Called once when the desktop starts (application launch).
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fn on_close(&mut self) -> ActionRequest

Called when the user tries to close the desktop. Return ActionRequest::Deny to cancel.
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fn on_update_window_count(&mut self, _count: usize)

Called whenever the number of open windows changes to count.
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impl GenericBackgroundTaskEvents for ToggleButton

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fn on_start(&mut self, _handle: Handle<()>) -> EventProcessStatus

The background task has started.
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fn on_update(&mut self, _handle: Handle<()>) -> EventProcessStatus

The background task reported progress.
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fn on_finish(&mut self, _handle: Handle<()>) -> EventProcessStatus

The background task finished.
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fn on_query(&mut self, _handle: Handle<()>) -> EventProcessStatus

The background task is querying the UI (for example for cancellation).
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impl GenericBufferViewEvents for ToggleButton

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fn on_current_pos_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the current byte position changes inside a super::BufferView.
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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the selected byte range changes inside a super::BufferView.
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impl GenericCommandBarEvents for ToggleButton

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fn on_update_commandbar(&self, _commandbar: &mut CommandBar)

Called when the command bar should be rebuilt. Add commands with commandbar.set(...).
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fn on_event(&mut self, _command_id: u32)

Called when the user activates the command with identifier command_id.
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impl GenericDropDownListEvents for ToggleButton

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the selected item changes.
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impl GenericGraphViewEvents for ToggleButton

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fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the highlighted node changes.
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fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus

Called when the user activates the node at node_index (Enter or double-click).
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fn on_request_new_node( &mut self, _handle: Handle<()>, _type_id: TypeId, _p: Point, ) -> EventProcessStatus

Called when the user requests a new node at point p.
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fn on_request_new_edge( &mut self, _handle: Handle<()>, _type_id: TypeId, _from: u32, _to: u32, ) -> EventProcessStatus

Called when the user requests a new edge from node from to node to.
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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the set of selected nodes changes.
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impl GenericHSliderEvents for ToggleButton

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fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the slider value changes.
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impl GenericListViewEvents for ToggleButton

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the highlighted item changes.
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fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

Called when group is collapsed.
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fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

Called when group is expanded.
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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the set of selected items changes.
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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus

Called when the user activates the item at index (Enter or double-click).
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impl GenericMenuEvents for ToggleButton

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fn on_menu_open(&self, _menu: &mut Menu)

Called when a menu is about to be opened. Read more
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fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )

Called when a command menu item is activated. Read more
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fn on_check( &mut self, _menu: Handle<Menu>, _item: Handle<CheckBox>, _command: u32, _checked: bool, )

Called when a checkbox menu item’s state changes. Read more
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fn on_select( &mut self, _menu: Handle<Menu>, _item: Handle<SingleChoice>, _command: u32, )

Called when a single choice menu item is selected. Read more
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impl GenericNumericSelectorEvents for ToggleButton

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fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the numeric value changes.
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impl GenericSelectorEvents for ToggleButton

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the selected enum variant changes.
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impl GenericTreeViewEvents for ToggleButton

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

Called when the highlighted item changes to current_item.
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fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

Called when item is collapsed. recursive is true if children were collapsed too.
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fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

Called when item is expanded. recursive is true if children were expanded too.
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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

Called when the set of selected items changes.
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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

Called when the user activates current_item (Enter or double-click).
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impl HyperLinkEvents for ToggleButton

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fn on_open(&mut self, _handle: Handle<HyperLink>) -> EventProcessStatus

Called when the hyperlink is opened (clicked or activated).
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impl KeySelectorEvents for ToggleButton

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fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus

Called when the key changes from old_key to new_key.
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impl ListBoxEvents for ToggleButton

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fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus

Called when the highlighted item changes to index.
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fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus

Called when the check box on the item at index is toggled to checked.
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impl MarkdownEvents for ToggleButton

Called when the user activates an external link in the document.
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fn on_backspace_navigation( &mut self, _handle: Handle<Markdown>, ) -> EventProcessStatus

Called when the user navigates back with Backspace.
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impl NotDesktop for ToggleButton

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impl NotWindow for ToggleButton

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impl OnDefaultAction for ToggleButton

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fn on_default_action(&mut self)

Runs the control’s default action.
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impl OnExpand for ToggleButton

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fn on_expand(&mut self, _direction: ExpandedDirection)

The control expanded in direction (ExpandedDirection::OnTop or OnBottom).
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fn on_pack(&mut self)

The control collapsed back to its packed size.
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impl OnFocus for ToggleButton

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fn on_focus(&mut self)

The control received focus.
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fn on_lose_focus(&mut self)

The control lost focus.
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impl OnKeyPressed for ToggleButton

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fn on_key_pressed(&mut self, key: Key, _character: char) -> EventProcessStatus

Handles a key press. character is the translated character, or '\0' for non-character keys.
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impl OnMouseEvent for ToggleButton

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fn on_mouse_event(&mut self, event: &MouseEvent) -> EventProcessStatus

Handles a mouse MouseEvent (move, click, wheel, and similar).
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impl OnPaint for ToggleButton

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fn on_paint(&self, surface: &mut Surface, theme: &Theme)

Paints the control onto surface using the current theme.
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impl OnResize for ToggleButton

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fn on_resize(&mut self, _old_size: Size, _new_size: Size)

Notifies that the control was resized from old_size to new_size.
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impl OnSiblingSelected for ToggleButton

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fn on_sibling_selected(&mut self, handle: Handle<()>)

handle identifies the sibling that became selected.
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impl OnThemeChanged for ToggleButton

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fn on_theme_changed(&mut self, _theme: &Theme)

Reloads colors or other theme-dependent state from theme.
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impl OnWindowRegistered for ToggleButton

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fn on_registered(&mut self)

The control is now attached to a window and can use window services.
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impl PasswordEvents for ToggleButton

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fn on_accept(&mut self, _handle: Handle<Password>) -> EventProcessStatus

Called when the user confirms the password (typically Enter).
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fn on_cancel(&mut self, _handle: Handle<Password>) -> EventProcessStatus

Called when the user cancels (typically Escape).
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impl PathFinderEvents for ToggleButton

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fn on_path_updated(&mut self, _handle: Handle<PathFinder>) -> EventProcessStatus

Called when the current path is updated (typed or navigated).
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impl RadioBoxEvents for ToggleButton

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fn on_selected(&mut self, _handle: Handle<RadioBox>) -> EventProcessStatus

Called when this radio box is selected (others in the group are cleared).
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impl RichTextFieldEvents for ToggleButton

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fn on_validate( &mut self, _handle: Handle<RichTextField>, _text: &str, ) -> EventProcessStatus

Called when the user confirms the text (Enter or similar).
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fn on_text_changed( &mut self, _handle: Handle<RichTextField>, ) -> EventProcessStatus

Called after the text content changes.
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impl TabEvents for ToggleButton

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fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus

Called when the selected page changes from old_tabl_index to new_tab_index.
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impl TextFieldEvents for ToggleButton

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fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus

Called when the user confirms the text (Enter, if super::Flags::ProcessEnter is set).
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fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus

Called after the text content changes.
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impl ThreeStateBoxEvents for ToggleButton

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fn on_status_changed( &mut self, _handle: Handle<ThreeStateBox>, _state: State, ) -> EventProcessStatus

Called when the state changes to state (checked, unchecked, or unknown).
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impl TimePickerEvents for ToggleButton

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fn on_time_changed( &mut self, _handle: Handle<TimePicker>, _time: NaiveTime, ) -> EventProcessStatus

Called when the selected time changes.
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impl TimerEvents for ToggleButton

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fn on_start(&mut self) -> EventProcessStatus

The timer has started.
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fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus

The timer resumed after a pause. ticks is the count at resume.
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fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus

The timer was paused. ticks is the count at pause.
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fn on_update(&mut self, _ticks: u64) -> EventProcessStatus

A periodic tick. ticks is the current count.
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impl ToggleButtonEvents for ToggleButton

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fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus

Called when the toggle button is toggled. selected is the new pressed state.
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impl ToolBarEvents for ToggleButton

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fn on_button_clicked(&mut self, _handle: Handle<Button>) -> EventProcessStatus

Called when a toolbar button is clicked. Read more
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fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

Called when a toolbar checkbox is clicked, changing its checked state. Read more
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fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus

Called when a toolbar single choice item is selected. Read more
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impl WindowEvents for ToggleButton

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fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)

Called after the window’s rectangle changes from old_layout to new_layout.
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fn on_activate(&mut self)

called whenver the window receives focus
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fn on_deactivate(&mut self)

called whenever the window loses focus.
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fn on_accept(&mut self)

called whenever the ENTER key is intercepted by the Window For modal windows the behavior should be to use .exit_with(...) method to exit. for a regular (non-modal) window this callback is never called)
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fn on_cancel(&mut self) -> ActionRequest

called whenever the ESC key is interpreted by the Window Read more

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