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Label

Struct Label 

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pub struct Label { /* private fields */ }

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impl Label

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pub fn new(caption: &str, layout: Layout) -> Self

Creates a new label with the specified caption and layout. The caption can contain a hotkey (e.g. “File &Open”) and the layout is used to position the label on the screen. The label is a read-only control that can be used to display text on the screen. The label is not a focusable control and it does not accept any input.

§Example
use appcui::prelude::*;
 
let mut label = Label::new("My Label", layout!("x:1,y:1,w:30"));
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pub fn set_caption(&mut self, text: &str)

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pub fn caption(&self) -> &str

Methods from Deref<Target = ControlBase>§

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pub fn size(&self) -> Size

Returns the size of a control

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pub fn client_size(&self) -> Size

Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.

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pub fn set_size(&mut self, width: u16, height: u16)

Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn position(&self) -> Point

Returns the relatove position (x,y) of the current control to its parent.

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pub fn set_position(&mut self, x: i32, y: i32)

Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.

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pub fn set_visible(&mut self, visible: bool)

Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.

§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the button
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pub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)

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pub fn expanded_size(&self) -> Size

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pub fn request_focus(&mut self) -> bool

A control can use this method to request focus

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pub fn timer(&mut self) -> Option<&mut Timer>

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pub fn is_visible(&self) -> bool

Returns true if the current control is visible or false otherwise

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pub fn is_enabled(&self) -> bool

Returns true if the current control is enabled or false otherwise

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pub fn is_active(&self) -> bool

Returns true if the current control is active (enabled and visible at the same time) or false otherwise

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pub fn can_receive_input(&self) -> bool

Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.

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pub fn has_focus(&self) -> bool

Returns true if the current control has the focus or false otherwise

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pub fn is_mouse_over(&self) -> bool

Returns true if the mouse cursor is over the current control or false otherwise

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pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )

Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.

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pub fn set_hotkey<T>(&mut self, hotkey: T)
where Key: From<T>,

Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey

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pub fn hotkey(&self) -> Key

Returns the hotkey associated to a control or Key::None otherwise.

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pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)

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pub fn request_update(&self)

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pub fn register_menu(&mut self, menu: Menu) -> Handle<Menu>

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pub fn show_menu( &self, handle: Handle<Menu>, x: i32, y: i32, max_size: Option<Size>, )

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pub fn menuitem<T>( &self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&T>
where T: MenuItem,

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pub fn menuitem_mut<T>( &mut self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&mut T>
where T: MenuItem,

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pub fn appbar(&mut self) -> &mut AppBar

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pub fn theme(&self) -> &Theme

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pub fn update_layout(&mut self, layout: Layout)

Updates the layout of the current control

Trait Implementations§

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impl AccordionEvents for Label

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fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus

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impl AppBarEvents for Label

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fn on_button_click(&mut self, _button: Handle<Button>)

Called when a button is clicked. Read more
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fn on_togglebutton_state_changed( &mut self, _togglebutton: Handle<ToggleButton>, _selected: bool, )

Called when a toggle button’s state changes. Read more
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fn on_switchbutton_state_changed( &mut self, _switchbutton: Handle<SwitchButton>, _selected: bool, )

Called when a switch button’s state changes. Read more
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fn on_update(&self, _appbar: &mut AppBar)

Called when the app bar needs to be updated. By default, all items are hidden and whenever the focus changes, the AppCUI framework hides all items and starts from the focus control and moves to its parent and calls this method. In this method you should call appbar.show(…) method to show the items you want to show. Read more
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impl ButtonEvents for Label

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impl CharPickerEvents for Label

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fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus

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impl CheckBoxEvents for Label

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fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

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impl ColorPickerEvents for Label

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fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus

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impl ComboBoxEvents for Label

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impl Control for Label

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impl CustomEvents for Label

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fn on_event( &mut self, _handle: Handle<()>, _class_hash: u64, _event_id: u32, ) -> EventProcessStatus

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impl DatePickerEvents for Label

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impl Deref for Label

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type Target = ControlBase

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Label

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl DesktopEvents for Label

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fn on_start(&mut self)

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fn on_close(&mut self) -> ActionRequest

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fn on_update_window_count(&mut self, _count: usize)

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impl GenericBackgroundTaskEvents for Label

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fn on_start(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_update(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_finish(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_query(&mut self, _handle: Handle<()>) -> EventProcessStatus

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impl GenericCommandBarEvents for Label

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fn on_update_commandbar(&self, _commandbar: &mut CommandBar)

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fn on_event(&mut self, _command_id: u32)

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impl GenericDropDownListEvents for Label

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericGraphViewEvents for Label

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fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus

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fn on_request_new_node( &mut self, _handle: Handle<()>, _type_id: TypeId, _p: Point, ) -> EventProcessStatus

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fn on_request_new_edge( &mut self, _handle: Handle<()>, _type_id: TypeId, _from: u32, _to: u32, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericListViewEvents for Label

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus

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impl GenericMenuEvents for Label

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fn on_menu_open(&self, _menu: &mut Menu)

Called when a menu is about to be opened. Read more
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fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )

Called when a command menu item is activated. Read more
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fn on_check( &mut self, _menu: Handle<Menu>, _item: Handle<CheckBox>, _command: u32, _checked: bool, )

Called when a checkbox menu item’s state changes. Read more
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fn on_select( &mut self, _menu: Handle<Menu>, _item: Handle<SingleChoice>, _command: u32, )

Called when a single choice menu item is selected. Read more
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impl GenericNumericSelectorEvents for Label

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fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericSelectorEvents for Label

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericTreeViewEvents for Label

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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impl KeySelectorEvents for Label

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fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus

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impl ListBoxEvents for Label

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fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus

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fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus

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impl MarkdownEvents for Label

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impl NotDesktop for Label

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impl NotWindow for Label

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impl OnDefaultAction for Label

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impl OnExpand for Label

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fn on_expand(&mut self, _direction: ExpandedDirection)

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fn on_pack(&mut self)

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impl OnFocus for Label

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fn on_focus(&mut self)

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fn on_lose_focus(&mut self)

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impl OnKeyPressed for Label

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fn on_key_pressed(&mut self, _key: Key, _character: char) -> EventProcessStatus

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impl OnMouseEvent for Label

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impl OnPaint for Label

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fn on_paint(&self, surface: &mut Surface, theme: &Theme)

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impl OnResize for Label

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fn on_resize(&mut self, _old_size: Size, _new_size: Size)

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impl OnSiblingSelected for Label

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fn on_sibling_selected(&mut self, _handle: Handle<()>)

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impl OnThemeChanged for Label

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fn on_theme_changed(&mut self, _theme: &Theme)

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impl OnWindowRegistered for Label

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fn on_registered(&mut self)

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impl PasswordEvents for Label

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impl PathFinderEvents for Label

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impl RadioBoxEvents for Label

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impl RichTextFieldEvents for Label

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impl TabEvents for Label

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fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus

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impl TextFieldEvents for Label

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fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus

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fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus

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impl ThreeStateBoxEvents for Label

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impl TimePickerEvents for Label

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impl TimerEvents for Label

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fn on_start(&mut self) -> EventProcessStatus

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fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_update(&mut self, _ticks: u64) -> EventProcessStatus

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impl ToggleButtonEvents for Label

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fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus

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impl ToolBarEvents for Label

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fn on_button_clicked(&mut self, _handle: Handle<Button>) -> EventProcessStatus

Called when a toolbar button is clicked. Read more
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fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

Called when a toolbar checkbox is clicked, changing its checked state. Read more
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fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus

Called when a toolbar single choice item is selected. Read more
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impl WindowEvents for Label

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fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)

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fn on_activate(&mut self)

called whenver the window receives focus
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fn on_deactivate(&mut self)

called whenever the window loses focus.
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fn on_accept(&mut self)

called whenever the ENTER key is intercepted by the Window For modal windows the behavior should be to use .exit_with(...) method to exit. for a regular (non-modal) window this callback is never called)
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fn on_cancel(&mut self) -> ActionRequest

called whenever the ESC key is interpreted by the Window Read more

Auto Trait Implementations§

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impl Freeze for Label

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impl RefUnwindSafe for Label

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impl Send for Label

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impl Sync for Label

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impl Unpin for Label

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impl UnsafeUnpin for Label

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impl UnwindSafe for Label

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more