pub struct SavegameHeader {
pub game_string: String,
pub version_major: u16,
pub version_minor: u16,
pub build: u32,
pub timestamp: i32,
pub game_settings: GameSettings,
pub replay: Replay,
}Fields§
§game_string: String§version_major: u16§version_minor: u16§build: u32§timestamp: i32§game_settings: GameSettings§replay: ReplayTrait Implementations§
Source§impl Clone for SavegameHeader
impl Clone for SavegameHeader
Source§fn clone(&self) -> SavegameHeader
fn clone(&self) -> SavegameHeader
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl From<SavegameHeader> for JsValue
impl From<SavegameHeader> for JsValue
Source§fn from(value: SavegameHeader) -> Self
fn from(value: SavegameHeader) -> Self
Converts to this type from the input type.
Source§impl FromWasmAbi for SavegameHeader
impl FromWasmAbi for SavegameHeader
Source§impl IntoWasmAbi for SavegameHeader
impl IntoWasmAbi for SavegameHeader
Source§impl LongRefFromWasmAbi for SavegameHeader
impl LongRefFromWasmAbi for SavegameHeader
Source§impl OptionFromWasmAbi for SavegameHeader
impl OptionFromWasmAbi for SavegameHeader
Source§impl OptionIntoWasmAbi for SavegameHeader
impl OptionIntoWasmAbi for SavegameHeader
Source§impl RefFromWasmAbi for SavegameHeader
impl RefFromWasmAbi for SavegameHeader
Source§type Anchor = RcRef<SavegameHeader>
type Anchor = RcRef<SavegameHeader>
The type that holds the reference to
Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.Source§impl RefMutFromWasmAbi for SavegameHeader
impl RefMutFromWasmAbi for SavegameHeader
Source§impl TryFromJsValue for SavegameHeader
impl TryFromJsValue for SavegameHeader
Source§impl VectorFromWasmAbi for SavegameHeader
impl VectorFromWasmAbi for SavegameHeader
type Abi = <Box<[JsValue]> as FromWasmAbi>::Abi
unsafe fn vector_from_abi(js: Self::Abi) -> Box<[SavegameHeader]>
Source§impl VectorIntoWasmAbi for SavegameHeader
impl VectorIntoWasmAbi for SavegameHeader
type Abi = <Box<[JsValue]> as IntoWasmAbi>::Abi
fn vector_into_abi(vector: Box<[SavegameHeader]>) -> Self::Abi
Source§impl WasmDescribeVector for SavegameHeader
impl WasmDescribeVector for SavegameHeader
impl SupportsConstructor for SavegameHeader
impl SupportsInstanceProperty for SavegameHeader
impl SupportsStaticProperty for SavegameHeader
Auto Trait Implementations§
impl Freeze for SavegameHeader
impl RefUnwindSafe for SavegameHeader
impl Send for SavegameHeader
impl Sync for SavegameHeader
impl Unpin for SavegameHeader
impl UnwindSafe for SavegameHeader
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::AbiSource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.