GameSettings

Struct GameSettings 

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pub struct GameSettings {
Show 41 fields pub dataset_ref: u32, pub difficulty: u32, pub selected_map_id: u32, pub resolved_map_id: u32, pub reveal_map: u32, pub victory_type_id: u32, pub starting_resources_id: u32, pub starting_age_id: u32, pub ending_age_id: u32, pub game_type: u32, pub speed: f32, pub treaty_length: u32, pub population_limit: u32, pub n_players: u32, pub victory_amount: i32, pub trade_enabled: bool, pub team_bonus_disabled: bool, pub random_positions: bool, pub all_techs: bool, pub num_starting_units: u8, pub lock_teams: bool, pub lock_speed: bool, pub multiplayer: bool, pub cheats: bool, pub record_game: bool, pub shared_exploration: bool, pub team_positions: bool, pub sub_game_mode: u32, pub battle_royale_time: u32, pub handicap: bool, pub fog_of_war: bool, pub ranked: bool, pub allow_specs: bool, pub lobby_visibility: u32, pub hidden_civs: bool, pub matchmaking: bool, pub spec_delay: u32, pub scenario_civ: bool, pub rms_strings: Vec<String>, pub lobby_name: String, pub modded_dataset: String,
}

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§dataset_ref: u32§difficulty: u32§selected_map_id: u32§resolved_map_id: u32§reveal_map: u32§victory_type_id: u32§starting_resources_id: u32§starting_age_id: u32§ending_age_id: u32§game_type: u32§speed: f32§treaty_length: u32§population_limit: u32§n_players: u32§victory_amount: i32§trade_enabled: bool§team_bonus_disabled: bool§random_positions: bool§all_techs: bool§num_starting_units: u8§lock_teams: bool§lock_speed: bool§multiplayer: bool§cheats: bool§record_game: bool§shared_exploration: bool§team_positions: bool§sub_game_mode: u32§battle_royale_time: u32§handicap: bool§fog_of_war: bool§ranked: bool§allow_specs: bool§lobby_visibility: u32§hidden_civs: bool§matchmaking: bool§spec_delay: u32§scenario_civ: bool§rms_strings: Vec<String>§lobby_name: String§modded_dataset: String

Trait Implementations§

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impl Clone for GameSettings

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fn clone(&self) -> GameSettings

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl From<&SavegameSummary<'_>> for GameSettings

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fn from(summary: &SavegameSummary<'_>) -> GameSettings

Converts to this type from the input type.
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impl From<GameSettings> for JsValue

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fn from(value: GameSettings) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for GameSettings

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type Abi = u32

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: u32) -> Self

Recover a Self from Self::Abi. Read more
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impl IntoWasmAbi for GameSettings

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type Abi = u32

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> u32

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl LongRefFromWasmAbi for GameSettings

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type Abi = u32

Same as RefFromWasmAbi::Abi
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type Anchor = RcRef<GameSettings>

Same as RefFromWasmAbi::Anchor
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unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor

Same as RefFromWasmAbi::ref_from_abi
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impl OptionFromWasmAbi for GameSettings

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fn is_none(abi: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for GameSettings

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl RefFromWasmAbi for GameSettings

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type Abi = u32

The Wasm ABI type references to Self are recovered from.
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type Anchor = RcRef<GameSettings>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl RefMutFromWasmAbi for GameSettings

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type Abi = u32

Same as RefFromWasmAbi::Abi
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type Anchor = RcRefMut<GameSettings>

Same as RefFromWasmAbi::Anchor
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unsafe fn ref_mut_from_abi(js: Self::Abi) -> Self::Anchor

Same as RefFromWasmAbi::ref_from_abi
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impl TryFromJsValue for GameSettings

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fn try_from_js_value(value: JsValue) -> Result<Self, JsValue>

Performs the conversion.
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fn try_from_js_value_ref(value: &JsValue) -> Option<Self>

Performs the conversion.
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impl VectorFromWasmAbi for GameSettings

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impl VectorIntoWasmAbi for GameSettings

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impl WasmDescribe for GameSettings

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impl WasmDescribeVector for GameSettings

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impl SupportsConstructor for GameSettings

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impl SupportsInstanceProperty for GameSettings

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impl SupportsStaticProperty for GameSettings

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ReturnWasmAbi for T
where T: IntoWasmAbi,

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type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi
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fn return_abi(self) -> <T as ReturnWasmAbi>::Abi

Same as IntoWasmAbi::into_abi, except that it may throw and never return in the case of Err.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.