pub struct DrawCommandList {
pub commands: Vec<DrawCommand>,
}Expand description
每帧的绘制命令列表
由 render_extract_system 填充,由 RenderApp::render_ecs() 消费。 支持按 mesh+material 排序分组以减少管线状态切换。
Fields§
§commands: Vec<DrawCommand>Implementations§
Source§impl DrawCommandList
impl DrawCommandList
pub fn clear(&mut self)
pub fn push(&mut self, cmd: DrawCommand)
Sourcepub fn sort_for_batching(&mut self)
pub fn sort_for_batching(&mut self)
按 (material, mesh) 排序以实现批处理
相同 material 的命令排在一起,减少管线状态切换。 相同 mesh 的命令排在一起,减少顶点缓冲区切换。
Trait Implementations§
Source§impl Default for DrawCommandList
impl Default for DrawCommandList
Source§fn default() -> DrawCommandList
fn default() -> DrawCommandList
Returns the “default value” for a type. Read more
impl Resource for DrawCommandList
Auto Trait Implementations§
impl Freeze for DrawCommandList
impl RefUnwindSafe for DrawCommandList
impl Send for DrawCommandList
impl Sync for DrawCommandList
impl Unpin for DrawCommandList
impl UnsafeUnpin for DrawCommandList
impl UnwindSafe for DrawCommandList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.