Expand description
Re-exports§
pub use device::RenderDevice;pub use surface::RenderSurface;pub use pipeline::RenderPipelineBuilder;pub use pipeline::BasicRenderPipeline;pub use buffer::Vertex;pub use buffer::ColorVertex;pub use buffer::MeshVertex;pub use buffer::PbrVertex;pub use buffer::SkinnedVertex;pub use buffer::create_vertex_buffer;pub use buffer::create_index_buffer;pub use buffer::create_index_buffer_u32;pub use buffer::create_uniform_buffer;pub use buffer::create_depth_texture;pub use buffer::create_hdr_render_target;pub use buffer::DEPTH_FORMAT;pub use buffer::HDR_FORMAT;pub use buffer::create_texture;pub use buffer::create_texture_linear;pub use buffer::create_sampler;pub use buffer::create_shadow_map;pub use buffer::create_shadow_sampler;pub use buffer::SHADOW_MAP_SIZE;pub use buffer::create_depth_texture_msaa;pub use buffer::create_hdr_msaa_texture;pub use buffer::MSAA_SAMPLE_COUNT;pub use state::PbrSceneUniform;pub use state::GpuLight;pub use state::MAX_LIGHTS;