anvilkit_render/renderer/
mod.rs1pub mod device;
19pub mod surface;
20pub mod pipeline;
21pub mod buffer;
22pub mod assets;
23pub mod draw;
24pub mod state;
25pub mod ibl;
26pub mod sprite;
27pub mod ui;
28pub mod particle;
29pub mod debug;
30pub mod raycast;
31pub mod line;
32pub mod text;
33pub mod buffer_pool;
34
35pub use device::RenderDevice;
37pub use surface::RenderSurface;
38pub use pipeline::{RenderPipelineBuilder, BasicRenderPipeline};
39pub use buffer::{
40 Vertex, ColorVertex, MeshVertex, PbrVertex, SkinnedVertex,
41 create_vertex_buffer, create_index_buffer, create_index_buffer_u32,
42 create_uniform_buffer, create_depth_texture, create_hdr_render_target,
43 DEPTH_FORMAT, HDR_FORMAT,
44 create_texture, create_texture_linear, create_sampler,
45 create_shadow_map, create_shadow_sampler, SHADOW_MAP_SIZE,
46 create_depth_texture_msaa, create_hdr_msaa_texture, MSAA_SAMPLE_COUNT,
47};
48pub use state::{PbrSceneUniform, GpuLight, MAX_LIGHTS};
49
50#[cfg(test)]
51mod tests {
52 use super::*;
53
54 #[test]
55 fn test_module_exports() {
56 let _: Option<RenderDevice> = None;
57 let _: Option<RenderSurface> = None;
58 let _: Option<BasicRenderPipeline> = None;
59 }
60}