#[repr(C)]pub struct SkinnedVertex {
pub position: [f32; 3],
pub normal: [f32; 3],
pub texcoord: [f32; 2],
pub tangent: [f32; 4],
pub joint_indices: [u16; 4],
pub joint_weights: [f32; 4],
}Expand description
带骨骼蒙皮的 PBR 顶点
在 PbrVertex 基础上增加 joint_indices 和 joint_weights, 用于 GPU 端骨骼动画蒙皮。
§内存布局
| 偏移 | 属性 | 格式 |
|---|---|---|
| 0 | position | Float32x3 |
| 12 | normal | Float32x3 |
| 24 | texcoord | Float32x2 |
| 32 | tangent | Float32x4 |
| 48 | joint_indices | Uint16x4 |
| 56 | joint_weights | Float32x4 |
Fields§
§position: [f32; 3]§normal: [f32; 3]§texcoord: [f32; 2]§tangent: [f32; 4]§joint_indices: [u16; 4]§joint_weights: [f32; 4]Trait Implementations§
Source§impl Clone for SkinnedVertex
impl Clone for SkinnedVertex
Source§fn clone(&self) -> SkinnedVertex
fn clone(&self) -> SkinnedVertex
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SkinnedVertex
impl Debug for SkinnedVertex
Source§impl Vertex for SkinnedVertex
impl Vertex for SkinnedVertex
Source§fn layout() -> VertexBufferLayout<'static>
fn layout() -> VertexBufferLayout<'static>
返回此顶点类型的缓冲区布局描述
impl Copy for SkinnedVertex
impl Pod for SkinnedVertex
Auto Trait Implementations§
impl Freeze for SkinnedVertex
impl RefUnwindSafe for SkinnedVertex
impl Send for SkinnedVertex
impl Sync for SkinnedVertex
impl Unpin for SkinnedVertex
impl UnsafeUnpin for SkinnedVertex
impl UnwindSafe for SkinnedVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.