pub struct TreeRendererConfig {
pub gpu: Arc<Gpu>,
pub renderer_config: RendererConfig,
pub assets: AssetCache,
pub filter: ArchetypeFilter,
pub targets: Vec<Option<ColorTargetState>>,
pub renderer_resources: RendererResources,
pub fs_main: FSMain,
pub opaque_only: bool,
pub depth_stencil: bool,
pub cull_mode: Option<Face>,
pub depth_bias: DepthBiasState,
}Fields§
§gpu: Arc<Gpu>§renderer_config: RendererConfig§assets: AssetCache§filter: ArchetypeFilter§targets: Vec<Option<ColorTargetState>>§renderer_resources: RendererResources§fs_main: FSMain§opaque_only: bool§depth_stencil: bool§cull_mode: Option<Face>§depth_bias: DepthBiasStateAuto Trait Implementations§
impl Freeze for TreeRendererConfig
impl !RefUnwindSafe for TreeRendererConfig
impl Send for TreeRendererConfig
impl Sync for TreeRendererConfig
impl Unpin for TreeRendererConfig
impl !UnwindSafe for TreeRendererConfig
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