Struct airmash_protocol::server::PlayerReteam [−][src]
pub struct PlayerReteam {
pub players: Vec<PlayerReteamPlayer>,
}Packet for when players change teams
Fields
players: Vec<PlayerReteamPlayer>
List of players that have changed teams.
Trait Implementations
impl Clone for PlayerReteam[src]
impl Clone for PlayerReteamfn clone(&self) -> PlayerReteam[src]
fn clone(&self) -> PlayerReteamReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for PlayerReteam[src]
impl Debug for PlayerReteamfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl From<PlayerReteam> for ServerPacket[src]
impl From<PlayerReteam> for ServerPacketfn from(v: PlayerReteam) -> Self[src]
fn from(v: PlayerReteam) -> SelfPerforms the conversion.
Auto Trait Implementations
impl Send for PlayerReteam
impl Send for PlayerReteamimpl Sync for PlayerReteam
impl Sync for PlayerReteam