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use types::{Player, Team}; /// Details about a player that has switched teams. #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PlayerReteamPlayer { pub id: Player, pub team: Team, } /// Packet for when players change teams #[derive(Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PlayerReteam { /// List of players that have changed teams. pub players: Vec<PlayerReteamPlayer>, }