Struct airmash_protocol::server::PlayerFireProjectile [−][src]
pub struct PlayerFireProjectile {
pub id: Mob,
pub ty: MobType,
pub pos: Position,
pub speed: Velocity,
pub accel: Accel,
pub max_speed: Speed,
}Data on a projectile fired by a plane.
This is used in the projectiles array
of the PlayerFire packet.
Fields
id: Mob
ty: MobType
pos: Position
speed: Velocity
accel: Accel
max_speed: Speed
Trait Implementations
impl Copy for PlayerFireProjectile[src]
impl Copy for PlayerFireProjectileimpl Clone for PlayerFireProjectile[src]
impl Clone for PlayerFireProjectilefn clone(&self) -> PlayerFireProjectile[src]
fn clone(&self) -> PlayerFireProjectileReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for PlayerFireProjectile[src]
impl Debug for PlayerFireProjectileAuto Trait Implementations
impl Send for PlayerFireProjectile
impl Send for PlayerFireProjectileimpl Sync for PlayerFireProjectile
impl Sync for PlayerFireProjectile