Struct airmash_protocol::server::PlayerFire[][src]

pub struct PlayerFire {
    pub clock: u32,
    pub id: Player,
    pub energy: Energy,
    pub energy_regen: EnergyRegen,
    pub projectiles: Vec<PlayerFireProjectile>,
}

Packet for whan a player fires missiles.

Fields

Trait Implementations

impl Clone for PlayerFire
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for PlayerFire
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Formats the value using the given formatter. Read more

impl From<PlayerFire> for ServerPacket
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Performs the conversion.

Auto Trait Implementations

impl Send for PlayerFire

impl Sync for PlayerFire