Struct airmash_protocol::server::Login [−][src]
pub struct Login {
pub success: bool,
pub id: Player,
pub team: Team,
pub clock: u32,
pub token: String,
pub ty: GameType,
pub room: String,
pub players: Vec<LoginPlayer>,
}Initial Login packet sent to the server
Fields
success: bool
id: Player
team: Team
clock: u32
token: String
ty: GameType
room: String
players: Vec<LoginPlayer>
Trait Implementations
impl Clone for Login[src]
impl Clone for Loginfn clone(&self) -> Login[src]
fn clone(&self) -> LoginReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Login[src]
impl Debug for Loginfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl From<Login> for ServerPacket[src]
impl From<Login> for ServerPacket