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use enums::{FlagCode, GameType, PlaneType, PlayerStatus};
use types::{Level, Player, Position, Rotation, Team, Upgrades};
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LoginPlayer {
pub id: Player,
pub status: PlayerStatus,
pub level: Level,
pub name: String,
#[cfg_attr(feature = "serde", serde(rename = "type"))]
pub ty: PlaneType,
pub team: Team,
pub pos: Position,
pub rot: Rotation,
pub flag: FlagCode,
pub upgrades: Upgrades,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Login {
pub success: bool,
pub id: Player,
pub team: Team,
pub clock: u32,
pub token: String,
#[cfg_attr(feature = "serde", serde(rename = "type"))]
pub ty: GameType,
pub room: String,
pub players: Vec<LoginPlayer>,
}