Struct airmash_protocol::server::EventLeaveHorizon[][src]

pub struct EventLeaveHorizon {
    pub ty: LeaveHorizonType,
    pub id: u16,
}

Event for when a player goes beyond the event horizon.

This indicates that the server will stop sending updates about this plane until it comes back within the event horizon.

Fields

This could be either a player or a mob TODO: Create Entity type

Trait Implementations

impl Copy for EventLeaveHorizon
[src]

impl Clone for EventLeaveHorizon
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for EventLeaveHorizon
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Formats the value using the given formatter. Read more

impl From<EventLeaveHorizon> for ServerPacket
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Performs the conversion.

Auto Trait Implementations