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use enums::LeaveHorizonType; /// Event for when a player goes beyond the /// event horizon. /// /// This indicates that the /// server will stop sending updates about /// this plane until it comes back within the /// event horizon. #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct EventLeaveHorizon { #[cfg_attr(feature = "serde", serde(rename = "type"))] pub ty: LeaveHorizonType, /// This could be either a player or a mob /// TODO: Create Entity type pub id: u16, }