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SpawnConfig

Struct SpawnConfig 

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pub struct SpawnConfig {
    pub name: String,
    pub prompt: String,
    pub model: Option<String>,
    pub cwd: Option<PathBuf>,
    pub max_turns: Option<i32>,
    pub allowed_tools: Vec<String>,
    pub permission_mode: Option<String>,
    pub reasoning_effort: Option<String>,
    pub env: HashMap<String, String>,
    pub memory_config: Option<MemoryConfig>,
    pub delegations: Vec<CliDelegation>,
}
Expand description

Configuration passed to AgentBackend::spawn when creating a new agent session.

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§name: String

Human-readable agent name (used for logging and routing).

§prompt: String

Initial prompt / system instruction to send to the agent.

§model: Option<String>

Model override (backend-specific; None = use default).

§cwd: Option<PathBuf>

Working directory for the agent process.

§max_turns: Option<i32>

Maximum conversation turns before the agent auto-stops.

§allowed_tools: Vec<String>

Tools the agent is allowed to use (auto-approval list).

§permission_mode: Option<String>

Permission mode string (e.g. "default", "plan", "bypassPermissions").

§reasoning_effort: Option<String>

Reasoning effort level for the model (Codex: "low", "medium", "high", "xhigh"). When None, the backend’s default / global config is used.

§env: HashMap<String, String>

Extra environment variables passed to the child process.

§memory_config: Option<MemoryConfig>

Memory configuration for cross-turn context injection.

§delegations: Vec<CliDelegation>

CLI tools this agent should delegate to via Bash.

Implementations§

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impl SpawnConfig

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pub fn new(name: impl Into<String>, prompt: impl Into<String>) -> Self

Create a minimal spawn config with just a name and prompt.

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pub fn builder( name: impl Into<String>, prompt: impl Into<String>, ) -> SpawnConfigBuilder

Start building a spawn config with required fields.

use agent_teams::SpawnConfig;

let config = SpawnConfig::builder("reviewer", "You are a code reviewer")
    .model("gemini-2.5-flash")
    .max_turns(5)
    .build();

Trait Implementations§

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impl Clone for SpawnConfig

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fn clone(&self) -> SpawnConfig

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpawnConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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