pub struct Frame<'a> { /* private fields */ }Implementations§
Source§impl Frame<'_>
impl Frame<'_>
Sourcepub const fn area(&self) -> Rect
pub const fn area(&self) -> Rect
The area of the current frame
This is guaranteed not to change during rendering, so may be called multiple times.
If your app listens for a resize event from the backend, it should ignore the values from the event for any calculations that are used to render the current frame and use this value instead as this is the area of the buffer that is used to render the current frame.
Sourcepub fn render_widget<W: Widget>(&mut self, widget: W, area: Rect)
pub fn render_widget<W: Widget>(&mut self, widget: W, area: Rect)
Render a Widget to the current buffer using Widget::render.
Usually the area argument is the size of the current frame or a sub-area of the current
frame (which can be obtained using Layout to split the total area).
§Example
use ratatui::{layout::Rect, widgets::Block};
let block = Block::new();
let area = Rect::new(0, 0, 5, 5);
frame.render_widget(block, area);Sourcepub fn render_widget_ref<W: WidgetRef>(&mut self, widget: W, area: Rect)
pub fn render_widget_ref<W: WidgetRef>(&mut self, widget: W, area: Rect)
Render a WidgetRef to the current buffer using WidgetRef::render_ref.
Usually the area argument is the size of the current frame or a sub-area of the current
frame (which can be obtained using [Layout] to split the total area).
§Example
use ratatui::{layout::Rect, widgets::Block};
let block = Block::new();
let area = Rect::new(0, 0, 5, 5);
frame.render_widget_ref(block, area);Sourcepub fn render_stateful_widget<W>(
&mut self,
widget: W,
area: Rect,
state: &mut W::State,
)where
W: StatefulWidget,
pub fn render_stateful_widget<W>(
&mut self,
widget: W,
area: Rect,
state: &mut W::State,
)where
W: StatefulWidget,
Render a StatefulWidget to the current buffer using StatefulWidget::render.
Usually the area argument is the size of the current frame or a sub-area of the current
frame (which can be obtained using Layout to split the total area).
The last argument should be an instance of the StatefulWidget::State associated to the
given StatefulWidget.
§Example
use ratatui::{
layout::Rect,
widgets::{List, ListItem, ListState},
};
let mut state = ListState::default().with_selected(Some(1));
let list = List::new(vec![ListItem::new("Item 1"), ListItem::new("Item 2")]);
let area = Rect::new(0, 0, 5, 5);
frame.render_stateful_widget(list, area, &mut state);Sourcepub fn render_stateful_widget_ref<W>(
&mut self,
widget: W,
area: Rect,
state: &mut W::State,
)where
W: StatefulWidgetRef,
pub fn render_stateful_widget_ref<W>(
&mut self,
widget: W,
area: Rect,
state: &mut W::State,
)where
W: StatefulWidgetRef,
Render a StatefulWidgetRef to the current buffer using
StatefulWidgetRef::render_ref.
Usually the area argument is the size of the current frame or a sub-area of the current
frame (which can be obtained using [Layout] to split the total area).
The last argument should be an instance of the StatefulWidgetRef::State associated to
the given StatefulWidgetRef.
§Example
use ratatui::{
layout::Rect,
widgets::{List, ListItem, ListState},
};
let mut state = ListState::default().with_selected(Some(1));
let list = List::new(vec![ListItem::new("Item 1"), ListItem::new("Item 2")]);
let area = Rect::new(0, 0, 5, 5);
frame.render_stateful_widget_ref(list, area, &mut state);Sourcepub fn set_cursor_position<P: Into<Position>>(&mut self, position: P)
pub fn set_cursor_position<P: Into<Position>>(&mut self, position: P)
After drawing this frame, make the cursor visible and put it at the specified (x, y) coordinates. If this method is not called, the cursor will be hidden.
Note that this will interfere with calls to Terminal::hide_cursor,
Terminal::show_cursor, and Terminal::set_cursor_position. Pick one of the APIs and
stick with it.
Sourcepub const fn buffer_mut(&mut self) -> &mut Buffer
pub const fn buffer_mut(&mut self) -> &mut Buffer
Gets the buffer that this Frame draws into as a mutable reference.
Sourcepub const fn count(&self) -> usize
pub const fn count(&self) -> usize
Returns the current frame count.
This method provides access to the frame count, which is a sequence number indicating how many frames have been rendered up to (but not including) this one. It can be used for purposes such as animation, performance tracking, or debugging.
Each time a frame has been rendered, this count is incremented,
providing a consistent way to reference the order and number of frames processed by the
terminal. When count reaches its maximum value (usize::MAX), it wraps around to zero.
This count is particularly useful when dealing with dynamic content or animations where the state of the display changes over time. By tracking the frame count, developers can synchronize updates or changes to the content with the rendering process.
§Examples
let current_count = frame.count();
println!("Current frame count: {}", current_count);Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Frame<'a>
impl<'a> RefUnwindSafe for Frame<'a>
impl<'a> Send for Frame<'a>
impl<'a> Sync for Frame<'a>
impl<'a> Unpin for Frame<'a>
impl<'a> !UnwindSafe for Frame<'a>
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