pub struct Terminal<B>where
B: Backend,{
pub viewport_area: Rect,
pub last_known_screen_size: Size,
pub last_known_cursor_pos: Position,
/* private fields */
}Fields§
§viewport_area: RectArea of the viewport
last_known_screen_size: SizeLast known size of the terminal. Used to detect if the internal buffers have to be resized.
last_known_cursor_pos: PositionLast known position of the cursor. Used to find the new area when the viewport is inlined and the terminal resized.
Implementations§
Source§impl<B> Terminal<B>where
B: Backend,
impl<B> Terminal<B>where
B: Backend,
Sourcepub fn with_options(backend: B) -> Result<Self>
pub fn with_options(backend: B) -> Result<Self>
Creates a new Terminal with the given Backend and [TerminalOptions].
§Example
use std::io::stdout;
use ratatui::{backend::CrosstermBackend, layout::Rect, Terminal, TerminalOptions, Viewport};
let backend = CrosstermBackend::new(stdout());
let viewport = Viewport::Fixed(Rect::new(0, 0, 10, 10));
let terminal = Terminal::with_options(backend, TerminalOptions { viewport })?;Sourcepub const fn get_frame(&mut self) -> Frame<'_>
pub const fn get_frame(&mut self) -> Frame<'_>
Get a Frame object which provides a consistent view into the terminal state for rendering.
Sourcepub const fn current_buffer_mut(&mut self) -> &mut Buffer
pub const fn current_buffer_mut(&mut self) -> &mut Buffer
Gets the current buffer as a mutable reference.
Sourcepub const fn backend_mut(&mut self) -> &mut B
pub const fn backend_mut(&mut self) -> &mut B
Gets the backend as a mutable reference
Sourcepub fn flush(&mut self) -> Result<()>
pub fn flush(&mut self) -> Result<()>
Obtains a difference between the previous and the current buffer and passes it to the current backend for drawing.
Sourcepub const fn resize(&mut self, screen_size: Size) -> Result<()>
pub const fn resize(&mut self, screen_size: Size) -> Result<()>
Updates the Terminal so that internal buffers match the requested area.
Requested area will be saved to remain consistent when rendering. This leads to a full clear of the screen.
Sourcepub fn set_viewport_area(&mut self, area: Rect)
pub fn set_viewport_area(&mut self, area: Rect)
Sets the viewport area.
Sourcepub fn autoresize(&mut self) -> Result<()>
pub fn autoresize(&mut self) -> Result<()>
Queries the backend for size and resizes if it doesn’t match the previous size.
Sourcepub fn draw<F>(&mut self, render_callback: F) -> Result<()>
pub fn draw<F>(&mut self, render_callback: F) -> Result<()>
Draws a single frame to the terminal.
Returns a [CompletedFrame] if successful, otherwise a std::io::Error.
If the render callback passed to this method can fail, use try_draw instead.
Applications should call draw or try_draw in a loop to continuously render the
terminal. These methods are the main entry points for drawing to the terminal.
This method will:
- autoresize the terminal if necessary
- call the render callback, passing it a
Framereference to render to - flush the current internal state by copying the current buffer to the backend
- move the cursor to the last known position if it was set during the rendering closure
The render callback should fully render the entire frame when called, including areas that are unchanged from the previous frame. This is because each frame is compared to the previous frame to determine what has changed, and only the changes are written to the terminal. If the render callback does not fully render the frame, the terminal will not be in a consistent state.
§Examples
use ratatui::{layout::Position, widgets::Paragraph};
// with a closure
terminal.draw(|frame| {
let area = frame.area();
frame.render_widget(Paragraph::new("Hello World!"), area);
frame.set_cursor_position(Position { x: 0, y: 0 });
})?;
// or with a function
terminal.draw(render)?;
fn render(frame: &mut ratatui::Frame) {
frame.render_widget(Paragraph::new("Hello World!"), frame.area());
}Sourcepub fn try_draw<F, E>(&mut self, render_callback: F) -> Result<()>
pub fn try_draw<F, E>(&mut self, render_callback: F) -> Result<()>
Tries to draw a single frame to the terminal.
Returns Result::Ok containing a [CompletedFrame] if successful, otherwise
Result::Err containing the std::io::Error that caused the failure.
This is the equivalent of Terminal::draw but the render callback is a function or
closure that returns a Result instead of nothing.
Applications should call try_draw or draw in a loop to continuously render the
terminal. These methods are the main entry points for drawing to the terminal.
This method will:
- autoresize the terminal if necessary
- call the render callback, passing it a
Framereference to render to - flush the current internal state by copying the current buffer to the backend
- move the cursor to the last known position if it was set during the rendering closure
- return a [
CompletedFrame] with the current buffer and the area of the terminal
The render callback passed to try_draw can return any Result with an error type that
can be converted into an std::io::Error using the Into trait. This makes it possible
to use the ? operator to propagate errors that occur during rendering. If the render
callback returns an error, the error will be returned from try_draw as an
std::io::Error and the terminal will not be updated.
The [CompletedFrame] returned by this method can be useful for debugging or testing
purposes, but it is often not used in regular applicationss.
The render callback should fully render the entire frame when called, including areas that are unchanged from the previous frame. This is because each frame is compared to the previous frame to determine what has changed, and only the changes are written to the terminal. If the render function does not fully render the frame, the terminal will not be in a consistent state.
§Examples
use std::io;
use ratatui::widgets::Paragraph;
// with a closure
terminal.try_draw(|frame| {
let value: u8 = "not a number".parse().map_err(io::Error::other)?;
let area = frame.area();
frame.render_widget(Paragraph::new("Hello World!"), area);
frame.set_cursor_position(Position { x: 0, y: 0 });
io::Result::Ok(())
})?;
// or with a function
terminal.try_draw(render)?;
fn render(frame: &mut ratatui::Frame) -> io::Result<()> {
let value: u8 = "not a number".parse().map_err(io::Error::other)?;
frame.render_widget(Paragraph::new("Hello World!"), frame.area());
Ok(())
}Sourcepub fn hide_cursor(&mut self) -> Result<()>
pub fn hide_cursor(&mut self) -> Result<()>
Hides the cursor.
Sourcepub fn show_cursor(&mut self) -> Result<()>
pub fn show_cursor(&mut self) -> Result<()>
Shows the cursor.
Sourcepub fn get_cursor_position(&mut self) -> Result<Position>
pub fn get_cursor_position(&mut self) -> Result<Position>
Gets the current cursor position.
This is the position of the cursor after the last draw call.
Sourcepub fn set_cursor_position<P: Into<Position>>(
&mut self,
position: P,
) -> Result<()>
pub fn set_cursor_position<P: Into<Position>>( &mut self, position: P, ) -> Result<()>
Sets the cursor position.
Sourcepub fn clear(&mut self) -> Result<()>
pub fn clear(&mut self) -> Result<()>
Clear the terminal and force a full redraw on the next draw call.
Sourcepub fn swap_buffers(&mut self)
pub fn swap_buffers(&mut self)
Clears the inactive buffer and swaps it with the current buffer
Trait Implementations§
impl<B> Eq for Terminal<B>
impl<B> StructuralPartialEq for Terminal<B>where
B: Backend,
Auto Trait Implementations§
impl<B> Freeze for Terminal<B>where
B: Freeze,
impl<B> RefUnwindSafe for Terminal<B>where
B: RefUnwindSafe,
impl<B> Send for Terminal<B>where
B: Send,
impl<B> Sync for Terminal<B>where
B: Sync,
impl<B> Unpin for Terminal<B>where
B: Unpin,
impl<B> UnwindSafe for Terminal<B>where
B: UnwindSafe,
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