Struct BasicActorRef

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pub struct BasicActorRef {
    pub cell: ActorCell,
}
Expand description

A lightweight, un-typed reference to interact with its underlying actor instance through concurrent messaging.

BasicActorRef can be derived from an original ActorRef<Msg>.

BasicActorRef allows for un-typed messaging using try_tell, that will return a Result. If the message type was not supported, the result will contain an Error.

BasicActorRef can be used when the original ActorRef isn’t available, when you need to use collections to store references from different actor types, or when using actor selections to message parts of the actor hierarchy.

In general, it is better to use ActorRef where possible.

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§cell: ActorCell

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impl BasicActorRef

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pub fn typed<Msg: Message>(&self, cell: ExtendedCell<Msg>) -> ActorRef<Msg>

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pub fn try_tell<Msg>( &self, msg: Msg, sender: impl Into<Option<Self>>, ) -> Result<(), ()>
where Msg: Message + Send,

Send a message to this actor

Returns a result. If the message type is not supported Error is returned.

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pub fn try_tell_any( &self, msg: &mut AnyMessage, sender: impl Into<Option<Self>>, ) -> Result<(), ()>

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impl ActorReference for &BasicActorRef

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fn name(&self) -> &str

Actor name.

Unique among siblings.

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fn path(&self) -> &ActorPath

Actor path.

e.g. /user/actor_a/actor_b

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fn parent(&self) -> BasicActorRef

Parent reference.

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fn children<'a>(&'a self) -> Box<dyn Iterator<Item = BasicActorRef> + 'a>

Iterator over children references.

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fn uri(&self) -> &ActorUri

Actor URI. Read more
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fn is_root(&self) -> bool

True if this actor is the top level root Read more
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fn user_root(&self) -> BasicActorRef

User root reference Read more
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fn has_children(&self) -> bool

True is this actor has any children actors
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fn is_child(&self, actor: &BasicActorRef) -> bool

True if the given actor is a child of this actor
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fn sys_tell(&self, msg: SystemMsg)

Send a system message to this actor
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impl ActorReference for BasicActorRef

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fn name(&self) -> &str

Actor name.

Unique among siblings.

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fn path(&self) -> &ActorPath

Actor path.

e.g. /user/actor_a/actor_b

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fn parent(&self) -> BasicActorRef

Parent reference.

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fn children<'a>(&'a self) -> Box<dyn Iterator<Item = BasicActorRef> + 'a>

Iterator over children references.

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fn uri(&self) -> &ActorUri

Actor URI. Read more
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fn is_root(&self) -> bool

True if this actor is the top level root Read more
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fn user_root(&self) -> BasicActorRef

User root reference Read more
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fn has_children(&self) -> bool

True is this actor has any children actors
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fn is_child(&self, actor: &BasicActorRef) -> bool

True if the given actor is a child of this actor
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fn sys_tell(&self, msg: SystemMsg)

Send a system message to this actor
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impl Clone for BasicActorRef

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fn clone(&self) -> BasicActorRef

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BasicActorRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for BasicActorRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Msg> From<ActorRef<Msg>> for BasicActorRef
where Msg: Message,

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fn from(actor: ActorRef<Msg>) -> Self

Converts to this type from the input type.
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impl PartialEq for BasicActorRef

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> ActorArgs for T
where T: Clone + Send + Sync + 'static,

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impl<T> Message for T
where T: Debug + Clone + Send + 'static,