Struct ActorRef

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pub struct ActorRef<Msg: Message> {
    pub cell: ExtendedCell<Msg>,
}
Expand description

A lightweight, typed reference to interact with its underlying actor instance through concurrent messaging.

All ActorRefs are products of system.actor_of or context.actor_of. When an actor is created using actor_of an ActorRef<Msg> is returned, where Msg is the mailbox message type for the actor.

Actor references are lightweight and can be cloned without concern for memory use.

Messages sent to an actor are added to the actor’s mailbox.

In the event that the underlying actor is terminated messages sent to the actor will be routed to dead letters.

If an actor is restarted all existing references continue to be valid.

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§cell: ExtendedCell<Msg>

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impl<Msg: Message> ActorRef<Msg>

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pub fn send_msg(&self, msg: Msg, sender: impl Into<Option<BasicActorRef>>)

Trait Implementations§

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impl<Msg: Message> ActorReference for &ActorRef<Msg>

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fn name(&self) -> &str

Actor name.

Unique among siblings.

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fn path(&self) -> &ActorPath

Actor path.

e.g. /user/actor_a/actor_b

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fn parent(&self) -> BasicActorRef

Parent reference.

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fn children<'a>(&'a self) -> Box<dyn Iterator<Item = BasicActorRef> + 'a>

Iterator over children references.

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fn uri(&self) -> &ActorUri

Actor URI. Read more
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fn is_root(&self) -> bool

True if this actor is the top level root Read more
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fn user_root(&self) -> BasicActorRef

User root reference Read more
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fn has_children(&self) -> bool

True is this actor has any children actors
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fn is_child(&self, actor: &BasicActorRef) -> bool

True if the given actor is a child of this actor
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fn sys_tell(&self, msg: SystemMsg)

Send a system message to this actor
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impl<Msg: Message> ActorReference for ActorRef<Msg>

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fn name(&self) -> &str

Actor name.

Unique among siblings.

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fn path(&self) -> &ActorPath

Actor path.

e.g. /user/actor_a/actor_b

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fn parent(&self) -> BasicActorRef

Parent reference.

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fn children<'a>(&'a self) -> Box<dyn Iterator<Item = BasicActorRef> + 'a>

Iterator over children references.

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fn uri(&self) -> &ActorUri

Actor URI. Read more
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fn is_root(&self) -> bool

True if this actor is the top level root Read more
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fn user_root(&self) -> BasicActorRef

User root reference Read more
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fn has_children(&self) -> bool

True is this actor has any children actors
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fn is_child(&self, actor: &BasicActorRef) -> bool

True if the given actor is a child of this actor
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fn sys_tell(&self, msg: SystemMsg)

Send a system message to this actor
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impl<Msg: Clone + Message> Clone for ActorRef<Msg>

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fn clone(&self) -> ActorRef<Msg>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Msg: Message> Debug for ActorRef<Msg>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Msg: Message> Display for ActorRef<Msg>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Msg> From<ActorRef<Msg>> for BasicActorRef
where Msg: Message,

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fn from(actor: ActorRef<Msg>) -> Self

Converts to this type from the input type.
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impl<Msg> From<ActorRef<Msg>> for Option<BasicActorRef>
where Msg: Message,

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fn from(actor: ActorRef<Msg>) -> Self

Converts to this type from the input type.
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impl<Msg: Message> PartialEq for ActorRef<Msg>

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, M> Tell<T> for ActorRef<M>
where T: Message + Into<M>, M: Message,

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fn tell(&self, msg: T, sender: Sender)

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fn box_clone(&self) -> BoxedTell<T>

Auto Trait Implementations§

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impl<Msg> Freeze for ActorRef<Msg>

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impl<Msg> !RefUnwindSafe for ActorRef<Msg>

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impl<Msg> Send for ActorRef<Msg>

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impl<Msg> Sync for ActorRef<Msg>

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impl<Msg> Unpin for ActorRef<Msg>

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impl<Msg> !UnwindSafe for ActorRef<Msg>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> ActorArgs for T
where T: Clone + Send + Sync + 'static,

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impl<T> Message for T
where T: Debug + Clone + Send + 'static,