Struct LuaActor

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pub struct LuaActor {
    pub recipients: HashMap<String, Recipient<LuaMessage>>,
    /* private fields */
}
Expand description

Top level struct which holds a lua state for itself.

It provides most of the actix context API to the lua enviroment.

You can create new LuaActor with LuaActorBuilder.

§ctx.msg

The message sent to Lua actor.

§ctx.notify(msg)

Send message msg to self.

§ctx.notify_later(msg, seconds)

Send message msg to self after specified period of time.

§local result = ctx.send(recipient, msg)

Send message msg to `recipient asynchronously and wait for response.

Calling ctx.send yield the current coroutine and returns a ThreadYield(thread_id) message. LuaActor will wait for the response and resume the yielded coroutine once the response is returned.

Equivalent to actix::Recipient.send.

§ctx.do_send(recipient, msg)

Send message msg to recipient.

Equivalent to actix::Recipient.do_send.

§ctx.terminate()

Terminate actor execution.

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§recipients: HashMap<String, Recipient<LuaMessage>>

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impl LuaActor

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pub fn new_with_vm( vm: Lua, started: Option<String>, handle: Option<String>, stopped: Option<String>, ) -> Result<LuaActor, LuaError>

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pub fn new( started: Option<String>, handle: Option<String>, stopped: Option<String>, ) -> Result<LuaActor, LuaError>

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pub fn add_recipients( &mut self, name: &str, rec: Recipient<LuaMessage>, ) -> Option<Recipient<LuaMessage>>

Add a recipient to the actor’s recipient list. You can send message to the recipient via name with the context API ctx.send(name, message)

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impl Actor for LuaActor

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type Context = Context<LuaActor>

Actor execution context type
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fn started(&mut self, ctx: &mut Context<Self>)

Method is called when actor get polled first time.
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fn stopped(&mut self, ctx: &mut Context<Self>)

Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped.
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running

Method is called after an actor is in Actor::Stopping state. There could be several reasons for stopping. Context::stop get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
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fn start(self) -> Addr<Self>
where Self: Actor<Context = Context<Self>>,

Start new asynchronous actor, returns address of newly created actor. Read more
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fn create<F>(f: F) -> Addr<Self>
where Self: Actor<Context = Context<Self>>, F: FnOnce(&mut Context<Self>) -> Self + 'static,

Use create method, if you need Context object during actor initialization. Read more
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impl Handler<LuaMessage> for LuaActor

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type Result = LuaMessage

The type of value that this handle will return
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fn handle(&mut self, msg: LuaMessage, ctx: &mut Context<Self>) -> Self::Result

Method is called for every message received by this Actor

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Erased for T