[−][src]Struct actix_lua::LuaActor
Top level struct which holds a lua state for itself.
It provides most of the actix context API to the lua enviroment.
You can create new LuaActor
with LuaActorBuilder
.
ctx.msg
The message sent to Lua actor.
ctx.notify(msg)
Send message msg
to self.
ctx.notify_later(msg, seconds)
Send message msg
to self after specified period of time.
local result = ctx.send(recipient, msg)
Send message msg
to `recipient asynchronously and wait for response.
Calling ctx.send
yield the current coroutine and returns a ThreadYield(thread_id)
message.
LuaActor will wait for the response and resume the yielded coroutine once the response is returned.
Equivalent to actix::Recipient.send
.
ctx.do_send(recipient, msg)
Send message msg
to recipient
.
Equivalent to actix::Recipient.do_send
.
ctx.terminate()
Terminate actor execution.
Fields
recipients: HashMap<String, Recipient<LuaMessage>>
Methods
impl LuaActor
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pub fn new_with_vm(
vm: Lua,
started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>
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vm: Lua,
started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>
pub fn new(
started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>
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started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>
pub fn add_recipients(
&mut self,
name: &str,
rec: Recipient<LuaMessage>
) -> Option<Recipient<LuaMessage>>
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&mut self,
name: &str,
rec: Recipient<LuaMessage>
) -> Option<Recipient<LuaMessage>>
Add a recipient to the actor's recipient list.
You can send message to the recipient via name
with the context API ctx.send(name, message)
Trait Implementations
impl Actor for LuaActor
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type Context = Context<Self>
Actor execution context type
fn started(&mut self, ctx: &mut Context<Self>)
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fn stopped(&mut self, ctx: &mut Context<Self>)
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running
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Method is called after an actor is in Actor::Stopping
state. There could be several reasons for stopping. Context::stop
get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
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Self: Actor<Context = Context<Self>>,
Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
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Self: Actor<Context = Context<Self>> + Default,
Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
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F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
Use create
method, if you need Context
object during actor initialization. Read more
impl Handler<LuaMessage> for LuaActor
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type Result = LuaMessage
The type of value that this handle will return
fn handle(&mut self, msg: LuaMessage, ctx: &mut Context<Self>) -> Self::Result
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,