[][src]Enum act2::game::Action

pub enum Action {
    PickUp(StringStringString),
    Move(StringStringString),
}

An Action is composed of three strings. The first one is the text that will be shown to the user. The second is what the action will do. For example, in a PickUp action, it would be the item that would be given to the user. The third one is the requirement. This will check if the user has the item specified, and only if true will proceed.

Variants

PickUp(StringStringString)
Move(StringStringString)

Methods

impl Action[src]

pub fn text(&self) -> String[src]

Trait Implementations

impl Clone for Action[src]

impl Debug for Action[src]

Auto Trait Implementations

impl RefUnwindSafe for Action

impl Send for Action

impl Sync for Action

impl Unpin for Action

impl UnwindSafe for Action

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.