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use std::collections::HashMap;
use std::{io, thread, time};
#[derive(Clone, Debug)]
pub enum Action {
PickUp(String, String, String),
Move(String, String, String),
}
#[derive(Clone)]
pub struct Room {
pub scene: String,
pub actions: Vec<Action>,
}
pub struct Character {
pub inventory: HashMap<String, String>,
pub room: String,
}
pub struct Game {
pub rooms: HashMap<String, Room>,
pub character: Character,
}
impl Action {
pub fn text(&self) -> String {
match &self {
&&Action::Move(ref s, _, _) => s.clone(),
&&Action::PickUp(ref s, _, _) => s.clone(),
}
}
}
impl Game {
pub fn action(&mut self, a: Action) {
match a {
Action::PickUp(_, i, r) => {
if self.character.inventory.contains_key(&r) || &r == "" {
self.character.inventory.insert(i.clone(), i);
self.clear();
}
}
Action::Move(_, r, i) => {
if self.character.inventory.contains_key(&i) || &i == "" {
self.character.room = r;
} else {
println!("Opening this room requires {}", i);
self.clear();
}
}
}
}
pub fn render_room(&mut self, r: Room) {
for c in r.scene.lines() {
println!("{}", c);
}
for (i, a) in r.actions.iter().enumerate() {
println!("{}. {}\n", i, a.text());
}
}
pub fn clear(&self) {
print!("{}[2J", 27 as char);
}
pub fn play(&mut self) {
print!(
"
::: :::::::: ::::::::::: ::::::::
:+: :+: :+: :+: :+: :+: :+:
+:+ +:+ +:+ +:+ +:+
+#++:++#++: +#+ +#+ +#+
+#+ +#+ +#+ +#+ +#+
#+# #+# #+# #+# #+# #+#
### ### ######## ### ##########
\n"
);
println!("Act 2 Text Adventure Engine");
thread::sleep(time::Duration::from_millis(4000));
self.clear();
'outer: loop {
let rooms = self.rooms.clone();
let r = rooms.get(&self.character.room).unwrap();
self.render_room(r.clone());
let mut s = String::new();
io::stdin().read_line(&mut s).unwrap();
match s.chars().nth(0).unwrap().to_digit(10) {
Some(u) => {
let a = match r.actions.iter().nth(u as usize) {
Some(x) => x,
None => {
continue 'outer;
}
};
self.action(a.clone());
}
None => continue 'outer,
}
}
}
}