pub struct Vm { /* private fields */ }Implementations§
Source§impl Vm
impl Vm
pub fn new() -> Self
pub fn with_all() -> Result<Self>
pub fn add_module(&self, name: &str)
pub fn pop_module(&self)
pub fn add_type(&self, name: &str, ty: Type, is_pub: bool) -> u32
pub fn add_empty_type(&self, name: &str) -> Result<u32>
pub fn add_std(&self) -> Result<()>
pub fn add_any(&self) -> Result<()>
pub fn add_vec(&self) -> Result<()>
pub fn add_llm(&self) -> Result<()>
pub fn add_root(&self) -> Result<()>
pub fn add_http(&self) -> Result<()>
pub fn add_all(&self) -> Result<()>
pub fn add_native_ptr( &self, full_name: &str, name: &str, arg_tys: &[Type], ret_ty: Type, fn_ptr: *const u8, ) -> Result<u32>
pub fn add_native_module_ptr( &self, module: &str, name: &str, arg_tys: &[Type], ret_ty: Type, fn_ptr: *const u8, ) -> Result<u32>
pub fn add_native_method_ptr( &self, def: &str, method: &str, arg_tys: &[Type], ret_ty: Type, fn_ptr: *const u8, ) -> Result<u32>
pub fn add_inline( &self, name: &str, args: Vec<Type>, ret: Type, f: fn(Option<&mut BuildContext<'_>>, Vec<Value>) -> Result<(Option<Value>, Type)>, ) -> Result<u32>
pub fn import_code(&self, name: &str, code: Vec<u8>) -> Result<()>
pub fn import_file(&self, name: &str, path: &str) -> Result<()>
pub fn import(&self, name: &str, path: &str) -> Result<()>
pub fn infer(&self, name: &str, arg_tys: &[Type]) -> Result<Type>
pub fn get_fn_ptr( &self, name: &str, arg_tys: &[Type], ) -> Result<(*const u8, Type)>
pub fn get_fn(&self, name: &str, arg_tys: &[Type]) -> Result<CompiledFn>
pub fn load(&self, code: Vec<u8>, arg_name: SmolStr) -> Result<(i64, Type)>
pub fn get_symbol(&self, name: &str, params: Vec<Type>) -> Result<Type>
pub fn disassemble(&self, name: &str) -> Result<String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Vm
impl RefUnwindSafe for Vm
impl Send for Vm
impl Sync for Vm
impl Unpin for Vm
impl UnsafeUnpin for Vm
impl UnwindSafe for Vm
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